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fall / FallUnity / Assets / Leaves / Pile.cs
@Mark Mark on 27 Oct 2019 268 bytes Wind
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Pile : MonoBehaviour {
    public int NumLeaves = 0;
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}