using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public static class Utils
{
public static Rect ScreenSpaceBounds(Transform t, Mesh m, Camera c)
{
float xMin = 0, xMax = 0, yMin = 0, yMax = 0;
for (int i = 0; i < m.vertexCount; i++)
{
Vector3 v = c.WorldToViewportPoint(t.TransformPoint(m.vertices[i]));
if (i == 0)
{
xMin = xMax = v.x;
yMin = yMax = v.y;
}
else
{
if (v.x < xMin) xMin = v.x;
if (v.x > xMax) xMax = v.x;
if (v.y < yMin) yMin = v.y;
if (v.y > yMax) yMax = v.y;
}
}
return new Rect(xMin, yMin, xMax - xMin, yMax - yMin);
}
}