2022-08-24 |
Quick fix
Mark Bavis
committed
on 24 Aug 2022
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Some performance fixes, and timing debugging
Mark Bavis
committed
on 24 Aug 2022
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2022-08-20 |
Build files
Mark Bavis
committed
on 20 Aug 2022
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Fix new level tag positioning
Mark Bavis
committed
on 20 Aug 2022
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Built cart
Mark Bavis
committed
on 20 Aug 2022
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Second level
Mark Bavis
committed
on 20 Aug 2022
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Memory alloc/dealloc fixes, and a door system
Mark Bavis
committed
on 20 Aug 2022
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2022-08-19 |
Working dynamic code loading
Mark Bavis
committed
on 19 Aug 2022
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2022-08-12 |
Start work on a module test
Mark
committed
on 12 Aug 2022
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2022-08-10 |
Actually we should include Makefiles, just make the paths accept external values
Mark Bavis
committed
on 10 Aug 2022
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2022-08-09 |
Make code way cleaner
Mark Bavis
committed
on 9 Aug 2022
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Some new stuff for the rpg game, and commit the cart.bin
Mark Bavis
committed
on 9 Aug 2022
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Rebuild snake with new API
Mark Bavis
committed
on 9 Aug 2022
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2022-08-04 |
More level loading, graphic enhancements, and shrink the grid pixel size so our sprites line up
Mark
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on 4 Aug 2022
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2022-08-01 |
Add a level definition file and a bunch of parsing stuff
Mark
committed
on 1 Aug 2022
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2022-07-31 |
Dither the outline of the player
Mark
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on 31 Jul 2022
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Test bg grid with outlined player
Mark
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on 31 Jul 2022
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2022-07-29 |
More bitmap tests
Mark
committed
on 29 Jul 2022
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2022-07-28 |
Update snake to use some new API, and add a test game for testing bitmap stuff
Mark
committed
on 28 Jul 2022
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Split the 1bit tilesheets into sprites
Mark
committed
on 28 Jul 2022
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2022-07-24 |
Some assets
Mark Bavis
committed
on 24 Jul 2022
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Added the cart files for our snake game (do we want to ignore game.bin and game.dll?)
Mark
committed
on 24 Jul 2022
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2022-07-22 |
Ignore Makefiles too
Mark
committed
on 22 Jul 2022
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Don't put a Makefile here, we have a template in the cneboy repo
Mark
committed
on 22 Jul 2022
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2022-07-16 |
Initial commit with snake game, and external build
Mark Bavis
committed
on 16 Jul 2022
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