#pragma once #include "ent.h" #include "grid.h" __IMPORT__ bool (*is_player)(ent_t* ent); __IMPORT__ grid_t* (*get_tile_by_tag)(char* tag); __IMPORT__ void (*grid_pos)(grid_t* g, int* gx, int* gy); __IMPORT__ bool (*door)(grid_t g, char* t1, char* level, char* t2);