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cneboy_games / rpg / rpg_imports.h
@Mark Bavis Mark Bavis on 20 Aug 2022 267 bytes Memory alloc/dealloc fixes, and a door system
#pragma once
#include "ent.h"
#include "grid.h"

__IMPORT__ bool (*is_player)(ent_t* ent);
__IMPORT__ grid_t* (*get_tile_by_tag)(char* tag);
__IMPORT__ void (*grid_pos)(grid_t* g, int* gx, int* gy);
__IMPORT__ bool (*door)(grid_t g, char* t1, char* level, char* t2);