#include <client_api.h> #include "constants.h" #include "ent.h" #include <ALLOC_IMPORTS.h> #include "rpg_imports.h" __EXPORT__ void level_entered_tile(ent_t* ent, int gx, int gy, grid_t g) { if (is_player(ent)) { door(g, "d1", "level14", "d1"); door(g, "d2", "level14", "d2"); } } __EXPORT__ void level_exited_tile(ent_t* ent, int gx, int gy, grid_t g) { } __EXPORT__ void level_update(float ms) { } __EXPORT__ int setup(int arg) { LOAD_DYN(is_player) LOAD_DYN(get_tile_by_tag) LOAD_DYN(grid_pos) LOAD_DYN(door) return 0; }