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cneboy_games / rpg / parse.h
@Mark Bavis Mark Bavis on 19 Aug 2022 240 bytes Working dynamic code loading
#pragma once
#include <client_api.h>

#define WORD 0
#define NL 1
#define BREAK 2
#define DONE 3

extern bool reset_parse;
extern char* parse_word;
extern int parse_line;

int parse(char* l, size_t len, bool (*is_break)(char), bool debug);