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cneboy_games / rpg / grid.h
@Mark Bavis Mark Bavis on 19 Aug 2022 152 bytes Working dynamic code loading
typedef enum
{
    GRID_FLIPX = 1,
    GRID_FLIPY = 2,
} grid_flags;

typedef struct
{
    uint8_t tile;
    grid_flags flags;
    char* tag;
} grid_t;