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IsoRenderTest / Assets / IsoObject.cs
@Mark Mark on 1 Nov 2019 984 bytes More rendering/editor work
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteInEditMode]
public class IsoObject : MonoBehaviour {

    public List<MeshRenderer> IsoMeshes;

    private IsoEditor isoEditor;

    private void OnEnable()
    {
        isoEditor = FindObjectOfType<IsoEditor>();
        Camera.onPreRender += PreRender;
	}

    private void PreRender(Camera cam)
    {
        //Debug.Log(cam.GetInstanceID());
        if (cam.orthographic && isoEditor.IsoMode)
        {
            Vector3 viewPos = cam.WorldToViewportPoint(gameObject.transform.position);
            foreach (MeshRenderer mr in IsoMeshes)
            {
                mr.sharedMaterial.SetVector("_CenterPoint", new Vector4(viewPos.x, viewPos.y));
            }
        }
    }

    private void OnDisable()
    {
        Camera.onPreRender -= PreRender;
    }

    // Update is called once per frame
    void Update () {
		
	}
}