using UnityEditor; using UnityEngine; public class IsoButton : EditorWindow { [MenuItem("Window/Scene GUI/Enable ISO Cam Button")] public static void Enable() { SceneView.onSceneGUIDelegate += OnScene; Debug.Log("Scene GUI : Enabled"); SceneView.RepaintAll(); } [MenuItem("Window/Scene GUI/Disable ISO Cam Button")] public static void Disable() { SceneView.onSceneGUIDelegate -= OnScene; Debug.Log("Scene GUI : Disabled"); SceneView.RepaintAll(); } private static bool isoMode = false; private static void OnScene(SceneView sceneview) { Handles.BeginGUI(); if (GUI.Button(new Rect(5, 5, 100, 20), "ISO Mode " + (isoMode ? "On" : "Off"))) { isoMode = !isoMode; if (isoMode) { SceneView.lastActiveSceneView.AlignViewToObject(GameObject.Find("IsoCamera").transform); } } Handles.EndGUI(); } }