History for BlackoutClient / Assets / Scenes / Main.unity
2020-01-31
@Mark
Hand rolled cube maps :(
Mark committed on 31 Jan 2020
@Mark
Work on a cubemap based approach
Mark committed on 31 Jan 2020
@Mark
Try new lighting stuff
Mark committed on 31 Jan 2020
2020-01-30
@Mark
Test lighting
Mark committed on 30 Jan 2020
@Mark
Initial commit of a working PWA (web app) unity=>webgl build
Mark committed on 30 Jan 2020