using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestObject : MonoBehaviour
{
private Vector3 origPos;
private Item item;
// Start is called before the first frame update
void Start()
{
origPos = transform.position;
item = GetComponentInChildren<Item>();
}
private bool animate = false;
void StartLocal()
{
animate = true;
new SimpleTimer(5, () => item.DestroyItem());
}
// Update is called once per frame
void Update()
{
if (animate)
{
transform.position = origPos + Vector3.right * 0.5f * Mathf.Sin(Time.realtimeSinceStartup);
}
}
}