using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerFade : MonoBehaviour
{
public Material PlayerFadeMat;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
RenderTexture old = RenderTexture.active;
RenderTexture.active = destination;
Graphics.Blit(source, PlayerFadeMat);
RenderTexture.active = old;
}
}