using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerFade : MonoBehaviour { public Material PlayerFadeMat; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } void OnRenderImage(RenderTexture source, RenderTexture destination) { RenderTexture old = RenderTexture.active; RenderTexture.active = destination; Graphics.Blit(source, PlayerFadeMat); RenderTexture.active = old; } }