using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerFade : MonoBehaviour
{
    public Material PlayerFadeMat;
    // Start is called before the first frame update
    void Start()
    {
        
    }
    // Update is called once per frame
    void Update()
    {
        
    }
    void OnRenderImage(RenderTexture source, RenderTexture destination)
    {
        RenderTexture old = RenderTexture.active;
        RenderTexture.active = destination;
        Graphics.Blit(source, PlayerFadeMat);
        RenderTexture.active = old;
    }
}