#if !BESTHTTP_DISABLE_SIGNALR_CORE using System; using UnityEngine; using BestHTTP.SignalRCore; using BestHTTP.SignalRCore.Encoders; using UnityEngine.UI; using BestHTTP.Examples.Helpers; namespace BestHTTP.Examples { // Server side of this example can be found here: // https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/TestHub.cs public class TestHubSample : BestHTTP.Examples.Helpers.SampleBase { #pragma warning disable 0649 [SerializeField] private string _path = "/TestHub"; [SerializeField] private ScrollRect _scrollRect; [SerializeField] private RectTransform _contentRoot; [SerializeField] private TextListItem _listItemPrefab; [SerializeField] private int _maxListItemEntries = 100; [SerializeField] private Button _connectButton; [SerializeField] private Button _closeButton; #pragma warning restore // Instance of the HubConnection HubConnection hub; protected override void Start() { base.Start(); SetButtons(true, false); } void OnDestroy() { if (hub != null) hub.StartClose(); } /// <summary> /// GUI button callback /// </summary> public void OnConnectButton() { IProtocol protocol = null; #if BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK protocol = new MessagePackProtocol(); #else protocol = new JsonProtocol(new LitJsonEncoder()); #endif // Crete the HubConnection hub = new HubConnection(new Uri(this.sampleSelector.BaseURL + this._path), protocol); // Optionally add an authenticator //hub.AuthenticationProvider = new BestHTTP.SignalRCore.Authentication.HeaderAuthenticator("<generated jwt token goes here>"); // Subscribe to hub events hub.OnConnected += Hub_OnConnected; hub.OnError += Hub_OnError; hub.OnClosed += Hub_OnClosed; hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev)); // Set up server callable functions hub.On("Send", (string arg) => AddText(string.Format("On '<color=green>Send</color>': '<color=yellow>{0}</color>'", arg)).AddLeftPadding(20)); hub.On<Person>("Person", (person) => AddText(string.Format("On '<color=green>Person</color>': '<color=yellow>{0}</color>'", person)).AddLeftPadding(20)); hub.On<Person, Person>("TwoPersons", (person1, person2) => AddText(string.Format("On '<color=green>TwoPersons</color>': '<color=yellow>{0}</color>', '<color=yellow>{1}</color>'", person1, person2)).AddLeftPadding(20)); // And finally start to connect to the server hub.StartConnect(); AddText("StartConnect called"); SetButtons(false, false); } /// <summary> /// GUI button callback /// </summary> public void OnCloseButton() { if (this.hub != null) { this.hub.StartClose(); AddText("StartClose called"); SetButtons(false, false); } } /// <summary> /// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point. /// </summary> private void Hub_OnConnected(HubConnection hub) { SetButtons(false, true); AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name)); // Call a server function with a string param. We expect no return value. hub.Send("Send", "my message"); // Call a parameterless function. We expect a string return value. hub.Invoke<string>("NoParam") .OnSuccess(ret => AddText(string.Format("'<color=green>NoParam</color>' returned: '<color=yellow>{0}</color>'", ret)).AddLeftPadding(20)) .OnError(error => AddText(string.Format("'<color=green>NoParam</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20)); // Call a function on the server to add two numbers. OnSuccess will be called with the result and OnError if there's an error. hub.Invoke<int>("Add", 10, 20) .OnSuccess(result => AddText(string.Format("'<color=green>Add(10, 20)</color>' returned: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20)) .OnError(error => AddText(string.Format("'<color=green>Add(10, 20)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20)); hub.Invoke<int?>("NullableTest", 10) .OnSuccess(result => AddText(string.Format("'<color=green>NullableTest(10)</color>' returned: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20)) .OnError(error => AddText(string.Format("'<color=green>NullableTest(10)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20)); // Call a function that will return a Person object constructed from the function's parameters. hub.Invoke<Person>("GetPerson", "Mr. Smith", 26) .OnSuccess(result => AddText(string.Format("'<color=green>GetPerson(\"Mr. Smith\", 26)</color>' returned: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20)) .OnError(error => AddText(string.Format("'<color=green>GetPerson(\"Mr. Smith\", 26)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20)); // To test errors/exceptions this call always throws an exception on the server side resulting in an OnError call. // OnError expected here! hub.Invoke<int>("SingleResultFailure", 10, 20) .OnSuccess(result => AddText(string.Format("'<color=green>SingleResultFailure(10, 20)</color>' returned: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20)) .OnError(error => AddText(string.Format("'<color=green>SingleResultFailure(10, 20)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20)); // This call demonstrates IEnumerable<> functions, result will be the yielded numbers. hub.Invoke<int[]>("Batched", 10) .OnSuccess(result => AddText(string.Format("'<color=green>Batched(10)</color>' returned items: '<color=yellow>{0}</color>'", result.Length)).AddLeftPadding(20)) .OnError(error => AddText(string.Format("'<color=green>Batched(10)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20)); // OnItem is called for a streaming request for every items returned by the server. OnSuccess will still be called with all the items. hub.GetDownStreamController<int>("ObservableCounter", 10, 1000) .OnItem(result => AddText(string.Format("'<color=green>ObservableCounter(10, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20)) .OnSuccess(result => AddText("'<color=green>ObservableCounter(10, 1000)</color>' OnSuccess.").AddLeftPadding(20)) .OnError(error => AddText(string.Format("'<color=green>ObservableCounter(10, 1000)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20)); // A stream request can be cancelled any time. var controller = hub.GetDownStreamController<int>("ChannelCounter", 10, 1000); controller.OnItem(result => AddText(string.Format("'<color=green>ChannelCounter(10, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20)) .OnSuccess(result => AddText("'<color=green>ChannelCounter(10, 1000)</color>' OnSuccess.").AddLeftPadding(20)) .OnError(error => AddText(string.Format("'<color=green>ChannelCounter(10, 1000)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20)); // a stream can be cancelled by calling the controller's Cancel method controller.Cancel(); // This call will stream strongly typed objects hub.GetDownStreamController<Person>("GetRandomPersons", 20, 2000) .OnItem(result => AddText(string.Format("'<color=green>GetRandomPersons(20, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20)) .OnSuccess(result => AddText("'<color=green>GetRandomPersons(20, 1000)</color>' OnSuccess.").AddLeftPadding(20)); } /// <summary> /// This is called when the hub is closed after a StartClose() call. /// </summary> private void Hub_OnClosed(HubConnection hub) { SetButtons(true, false); AddText("Hub Closed"); } /// <summary> /// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages. /// </summary> private void Hub_OnError(HubConnection hub, string error) { SetButtons(true, false); AddText(string.Format("Hub Error: <color=red>{0}</color>", error)); } private void SetButtons(bool connect, bool close) { if (this._connectButton != null) this._connectButton.interactable = connect; if (this._closeButton != null) this._closeButton.interactable = close; } private TextListItem AddText(string text) { return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect); } /// <summary> /// Helper class to demonstrate strongly typed callbacks /// </summary> sealed class Person { public string Name { get; set; } public long Age { get; set; } public override string ToString() { return string.Format("[Person Name: '{0}', Age: '<color=yellow>{1}</color>']", this.Name, this.Age.ToString()); } } } } #endif