using UnityEngine; using System.Collections; public class FPSDisplay : MonoBehaviour { float deltaTime = 0.0f; void Update() { deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; } void OnGUI() { int w = Screen.width, h = Screen.height; GUIStyle style = new GUIStyle(); Rect rect = new Rect(0, 0, w, h * 2 / 100); style.alignment = TextAnchor.UpperLeft; style.fontSize = 18; style.normal.textColor = Color.white; float msec = deltaTime * 1000.0f; float fps = 1.0f / deltaTime; string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps); GUI.Label(new Rect(0, 0, 200, 50), text, style); } }