import * as ImGui_Impl from "../imgui-js/example/imgui_impl"; import * as ImGui from "imgui-js"; import { ImGuiIO } from "imgui-js" import { ImVec4 } from "imgui-js"; import { ImVec2 } from "imgui-js"; async function main(): Promise<void> { console.log("main()"); await ImGui.default(); window.requestAnimationFrame(init); } function init(): void { console.log("init()"); console.log("Total allocated space (uordblks) @ _init:", ImGui.bind.mallinfo().uordblks); // Setup Dear ImGui binding ImGui.IMGUI_CHECKVERSION(); ImGui.CreateContext(); const io: ImGuiIO = ImGui.GetIO(); io.ConfigFlags |= ImGui.ConfigFlags.NavEnableKeyboard; // Enable Keyboard Controls // Setup style ImGui.StyleColorsLight(); const output: HTMLElement = document.getElementById("output") || document.body; const canvas: HTMLCanvasElement = document.createElement("canvas"); output.appendChild(canvas); canvas.tabIndex = 1; canvas.style.position = "absolute"; canvas.style.left = "0px"; canvas.style.right = "0px"; canvas.style.top = "0px"; canvas.style.bottom = "0px"; canvas.style.width = "100%"; canvas.style.height = "100%"; ImGui_Impl.Init(canvas); window.requestAnimationFrame(loop); } const clearColor:ImVec4 = new ImVec4(0.7, 0.9, 1, 1); let windowOpen: boolean = true; let text: string = "text"; function render(timeElapsed: number): void { ImGui.SetNextWindowSize(new ImVec2(600, 400), ImGui.ImGuiCond.Always); ImGui.Begin("Test Window", (_ = windowOpen) => windowOpen = _, 0); if (ImGui.Button("Add Text")) { text += "A"; } ImGui.Text(text); ImGui.End(); } function loop(timeElapsed: number): void { ImGui_Impl.NewFrame(timeElapsed); ImGui.NewFrame(); render(timeElapsed); ImGui.EndFrame(); // Rendering ImGui.Render(); const gl: WebGLRenderingContext | null = ImGui_Impl.gl; if (gl) { gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); gl.clearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); gl.clear(gl.COLOR_BUFFER_BIT); //gl.useProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound } const ctx: CanvasRenderingContext2D | null = ImGui_Impl.ctx; if (ctx) { // ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); ctx.fillStyle = `rgba(${clearColor.x * 0xff}, ${clearColor.y * 0xff}, ${clearColor.z * 0xff}, ${clearColor.w})`; ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); } ImGui_Impl.RenderDrawData(ImGui.GetDrawData()); window.requestAnimationFrame(loop); } (function() { if (document.readyState == "complete") { main(); } else { window.onload = main; } })();