A clone of pixi.js with support for SystemJS builds

@Chad Engler Chad Engler authored on 25 Apr 2015
bin latest v3.0.2 builds 10 years ago
gulp working on #1713, use standlone for export 10 years ago
src working on #1713, use standlone for export 10 years ago
test cleanup test suite 10 years ago
.editorconfig Initial Reorganization 10 years ago
.gitignore no longer ignore builds 10 years ago
.jshintignore initial move to new module folders 10 years ago
.jshintrc More Ticker changes (see details) 10 years ago
.travis.yml remove gulp test task; fix travis config 10 years ago
CONTRIBUTING.md Add contributing information 11 years ago
LICENSE update some meta files 10 years ago
README.md Update README.md 10 years ago
bower.json make version be 3.0.0 in prep 10 years ago
gulpfile.js remove incorrect task alias 10 years ago
inch.json Added docs instruction to readme #1479 10 years ago
package.json bump version to 3.0.2 10 years ago
testem.json cleanup test suite 10 years ago
README.md

Pixi Renderer

pixi.js logo

JavaScript 2D Renderer

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also, it's fast.

If you’re interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted! And of course check back on our site as any breakthroughs will be posted up there too!

Inline docs Bitdeli Badge

Demos

Thanks to @photonstorm for providing those last 2 examples and allowing us to share the source code :)

Docs

Documentation can be found here

Resources

Tutorials and other helpful bits

Pixi.js forum

Contribute

Want to be part of the pixi.js project? Great! All are welcome! We will get there quicker together :) Whether you find a bug, have a great feature request or you fancy owning a task from the road map above feel free to get in touch.

Make sure to read the Contributing Guide before submitting changes.

How to build

PixiJS is built with Gulp. If you don't already have Node.js and NPM, go install them. Once you do, then install Gulp.

$> npm install -g gulp

Then, in the folder where you have downloaded the source, install the build dependencies using npm:

$> npm install

Then, to build the source, run:

$> gulp build

This will create a minified version at bin/pixi.min.js and a non-minified version at bin/pixi.js with all the plugins.

If there are specific plugins you don't want, say "spine" or "interaction", you can exclude those:

$> gulp build --exclude spine --exclude interaction

You can also use the short-form -e:

$> gulp build -e extras -e spine -e interaction -e filters

How to generate the documentation

The docs can be generated using npm:

$> npm run docs

There is also a gulp task to generate them if you want to:

$> gulp jsdoc

The documentation uses DocStrap and the jsdoc format, the configuration file can be found at gulp/utils/jsdoc.conf.json

Current features

  • WebGL renderer (with automatic smart batching allowing for REALLY fast performance)
  • Canvas renderer (Fastest in town!)
  • Full scene graph
  • Super easy to use API (similar to the flash display list API)
  • Support for texture atlases
  • Asset loader / sprite sheet loader
  • Auto-detect which renderer should be used
  • Full Mouse and Multi-touch Interaction
  • Text
  • BitmapFont text
  • Multiline Text
  • Render Texture
  • Spine support
  • Primitive Drawing
  • Masking
  • Filters

Usage

    // You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
    var renderer = new PIXI.WebGLRenderer(800, 600);

    document.body.appendChild(renderer.view);

    var stage = new PIXI.Container();

    var bunnyTexture = PIXI.Texture.fromImage("bunny.png");
    var bunny = new PIXI.Sprite(bunnyTexture);

    bunny.position.x = 400;
    bunny.position.y = 300;

    bunny.scale.x = 2;
    bunny.scale.y = 2;

    stage.addChild(bunny);

    requestAnimationFrame(animate);

    function animate() {
        bunny.rotation += 0.01;

        renderer.render(stage);

        requestAnimationFrame(animate);
    }

This content is released under the (http://opensource.org/licenses/MIT) MIT License.

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