File: src/pixi/loaders/SpriteSheetLoader.js
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* The sprite sheet loader is used to load in JSON sprite sheet data
* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format
* There is a free version so thats nice, although the paid version is great value for money.
* It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed.
* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
* This loader will also load the image file that the Spritesheet points to as well as the data.
* When loaded this class will dispatch a "loaded" event
* @class SpriteSheetLoader
* @extends EventTarget
* @constructor
* @param {String} url the url of the sprite sheet JSON file
* @param {Boolean} crossorigin
*/
PIXI.SpriteSheetLoader = function(url, crossorigin)
{
/*
* i use texture packer to load the assets..
* http://www.codeandweb.com/texturepacker
* make sure to set the format as "JSON"
*/
PIXI.EventTarget.call(this);
this.url = url;
this.baseUrl = url.replace(/[^\/]*$/, "");
this.texture = null;
this.frames = {};
this.crossorigin = crossorigin;
};
// constructor
PIXI.SpriteSheetLoader.constructor = PIXI.SpriteSheetLoader;
/**
* This will begin loading the JSON file
*/
PIXI.SpriteSheetLoader.prototype.load = function()
{
this.ajaxRequest = new AjaxRequest();
var scope = this;
this.ajaxRequest.onreadystatechange = function()
{
scope.onJSONLoaded();
};
this.ajaxRequest.open("GET", this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json");
this.ajaxRequest.send(null)
};
/**
* Invoke when JSON file is loaded
* @private
*/
PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function()
{
if (this.ajaxRequest.readyState == 4)
{
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1)
{
var jsonData = eval("(" + this.ajaxRequest.responseText + ")");
var textureUrl = this.baseUrl + jsonData.meta.image;
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
this.texture = image.texture.baseTexture;
var scope = this;
image.addEventListener("loaded", function(event) {
scope.onLoaded();
});
var frameData = jsonData.frames;
for (var i in frameData)
{
var rect = frameData[i].frame;
if (rect)
{
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {x:rect.x, y:rect.y, width:rect.w, height:rect.h});
if(frameData[i].trimmed)
{
//var realSize = frameData[i].spriteSourceSize;
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
PIXI.TextureCache[i].trim.x = 0;// (realSize.x / rect.w)
// calculate the offset!
}
}
}
image.load();
}
}
};
/**
* Invoke when all files are loaded (json and texture)
* @private
*/
PIXI.SpriteSheetLoader.prototype.onLoaded = function()
{
this.dispatchEvent({type: "loaded", content: this});
};