API Docs for: 1.3.0
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Spine Class

The Spine loader is used to load in JSON spine data To generate the data you need to use http://esotericsoftware.com/ and export the "JSON" format Due to a clash of names You will need to change the extension of the spine file from *.json to *.anim for it to load See example 12 (http://www.goodboydigital.com/pixijs/examples/12/) to see a working example and check out the source You will need to generate a sprite sheet to accompany the spine data When loaded this class will dispatch a "loaded" event

Constructor

Spine

(
  • url
)

Parameters:

  • url String

    the url of the spine anim file to be used

Methods

addChild

(
  • DisplayObject
)

Adds a child to the container.

Parameters:

addChildAt

(
  • DisplayObject
  • index
)

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Parameters:

click

(
  • interactionData
)

A callback that is used when the users clicks on the displayObject with their mouse

Parameters:

getChildAt

(
  • index
)

Returns the Child at the specified index

Parameters:

  • index Number

mousedown

(
  • interactionData
)

A callback that is used when the user clicks the mouse down over the sprite

Parameters:

mouseout

(
  • interactionData
)

A callback that is used when the users mouse leaves the displayObject

Parameters:

mouseover

(
  • interactionData
)

A callback that is used when the users mouse rolls over the displayObject

Parameters:

mouseup

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject

Parameters:

mouseupoutside

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject

Parameters:

removeChild

(
  • DisplayObject
)

Removes a child from the container.

Parameters:

setInteractive

(
  • interactive
)

Indicates if the sprite will have touch and mouse interactivity. It is false by default

Parameters:

  • interactive Boolean

swapChildren

(
  • DisplayObject
  • DisplayObject2
)

Swaps the depth of 2 displayObjects

Parameters:

tap

(
  • interactionData
)

A callback that is used when the users taps on the sprite with their finger basically a touch version of click

Parameters:

touchend

(
  • interactionData
)

A callback that is used when the user releases a touch over the displayObject

Parameters:

touchendoutside

(
  • interactionData
)

A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite

Parameters:

touchstart

(
  • interactionData
)

A callback that is used when the user touch's over the displayObject

Parameters:

Properties

alpha

Number

The opacity of the object.

buttonMode

Boolean

This is used to indicate if the displayObject should display a mouse hand cursor on rollover

children

Array

[read-only] The of children of this container.

hitArea

Rectangle

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

parent

DisplayObjectContainer

[read-only] The display object container that contains this display object.

pivot

Point

The pivot point of the displayObject that it rotates around

position

Point

The coordinate of the object relative to the local coordinates of the parent.

rotation

Number

The rotation of the object in radians.

scale

Point

The scale factor of the object.

stage

Stage

[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.

visible

Boolean

The visibility of the object.