File: src/pixi/extras/TilingSprite.js
/**
* @author Mat Groves http://matgroves.com/
*/
/**
* A tiling sprite is a fast way of rendering a tiling image
* @class TilingSprite
* @extends DisplayObjectContainer
* @constructor
* @param texture {Texture} the texture of the tiling sprite
* @param width {Number} the width of the tiling sprite
* @param height {Number} the height of the tiling sprite
*/
PIXI.TilingSprite = function(texture, width, height)
{
PIXI.DisplayObjectContainer.call( this );
this.texture = texture;
this.width = width;
this.height = height;
this.renderable = true;
/**
* The scaling of the image that is being tiled
* @property tileScale
* @type Point
*/
this.tileScale = new PIXI.Point(1,1);
/**
* The offset position of the image that is being tiled
* @property tilePosition
* @type Point
*/
this.tilePosition = new PIXI.Point(0,0);
this.blendMode = PIXI.blendModes.NORMAL
}
// constructor
PIXI.TilingSprite.constructor = PIXI.TilingSprite;
PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
PIXI.TilingSprite.prototype.setTexture = function(texture)
{
//TODO SET THE TEXTURES
//TODO VISIBILITY
// stop current texture
this.texture = texture;
this.updateFrame = true;
}
PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
{
this.updateFrame = true;
}