File: src/pixi/renderers/webgl/utils/WebGLShaderUtils.js
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
// TODO Alvin and Mat
// Should we eventually create a Utils class ?
// Or just move this file to the pixi.js file ?
PIXI.initDefaultShaders = function()
{
// PIXI.stripShader = new PIXI.StripShader();
// PIXI.stripShader.init();
};
PIXI.CompileVertexShader = function(gl, shaderSrc)
{
return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER);
};
PIXI.CompileFragmentShader = function(gl, shaderSrc)
{
return PIXI._CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
};
PIXI._CompileShader = function(gl, shaderSrc, shaderType)
{
var src = shaderSrc.join("\n");
var shader = gl.createShader(shaderType);
gl.shaderSource(shader, src);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
window.console.log(gl.getShaderInfoLog(shader));
return null;
}
return shader;
};
PIXI.compileProgram = function(gl, vertexSrc, fragmentSrc)
{
var fragmentShader = PIXI.CompileFragmentShader(gl, fragmentSrc);
var vertexShader = PIXI.CompileVertexShader(gl, vertexSrc);
var shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
window.console.log("Could not initialise shaders");
}
return shaderProgram;
};