WebGLRenderer Class
the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer should be used for browsers support webGL. This Render works by automatically managing webGLBatchs. So no need for Sprite Batch's or Sprite Cloud's Dont forget to add the view to your DOM or you will not see anything :)
Constructor
WebGLRenderer
    
        
            (
    
    
    
    
    
    
    
    
    
    - 
                    
                        
width - 
                    
                        
height - 
                    
                        
view - 
                    
                        
transparent 
Parameters:
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widthNumberthe width of the canvas view
 - 
                    
                        
heightNumberthe height of the canvas view
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viewCanvasthe canvas to use as a view, optional
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transparentBooleanthe transparency of the render view, default false
 
Methods
render
    
        
            (
    
    
    
    
    
    
    
    
    
    - 
                    
                        
stage 
Renders the stage to its webGL view
Parameters:
- 
                    
                        
stageStagethe PIXI.Stage element to be rendered
 
resize
    
        
            (
    
    
    
    
    
    
    
    
    
    - 
                    
                        
width - 
                    
                        
height 
resizes the webGL view to the specified width and height
Parameters:
- 
                    
                        
widthNumberthe new width of the webGL view
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heightNumberthe new height of the webGL view
 
