AssetLoader Class
A Class that loads a bunch of images / sprite sheet files. Once the assets have been loaded they are added to the PIXI Texture cache and can be accessed easily through PIXI.Texture.fromFrame(), PIXI.Texture.fromImage() and PIXI.Sprite.fromImage(), PIXI.Sprite.fromFromeId() When all items have been loaded this class will dispatch a 'loaded' event As each individual item is loaded this class will dispatch a 'progress' event
Constructor
AssetLoader
(
-
assetURLs
Parameters:
-
assetURLs
Arrayan array of image/sprite sheet urls that you would like loaded supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported sprite sheet data formats only include "JSON" at this time
Properties
assetURLs
Array
The array of asset URLs that are going to be loaded
Events
onComplete
Fired when all the assets have loaded
onProgress
Fired when an item has loaded