diff --git a/packages/core/test/Texture.js b/packages/core/test/Texture.js index 16f9e2f..3ccdf1c 100644 --- a/packages/core/test/Texture.js +++ b/packages/core/test/Texture.js @@ -167,7 +167,7 @@ canvas.width = 50; canvas.height = 50; - const texture = new Texture.from(canvas); + const texture = Texture.from(canvas); expect(texture.width).to.equal(50); canvas.width = 100; diff --git a/packages/core/test/Texture.js b/packages/core/test/Texture.js index 16f9e2f..3ccdf1c 100644 --- a/packages/core/test/Texture.js +++ b/packages/core/test/Texture.js @@ -167,7 +167,7 @@ canvas.width = 50; canvas.height = 50; - const texture = new Texture.from(canvas); + const texture = Texture.from(canvas); expect(texture.width).to.equal(50); canvas.width = 100; diff --git a/packages/particles/src/ParticleContainer.js b/packages/particles/src/ParticleContainer.js index 32a15dd..0cfb05f 100644 --- a/packages/particles/src/ParticleContainer.js +++ b/packages/particles/src/ParticleContainer.js @@ -18,7 +18,7 @@ * * for (let i = 0; i < 100; ++i) * { - * let sprite = new PIXI.Sprite.from("myImage.png"); + * let sprite = PIXI.Sprite.from("myImage.png"); * container.addChild(sprite); * } * ``` diff --git a/packages/core/test/Texture.js b/packages/core/test/Texture.js index 16f9e2f..3ccdf1c 100644 --- a/packages/core/test/Texture.js +++ b/packages/core/test/Texture.js @@ -167,7 +167,7 @@ canvas.width = 50; canvas.height = 50; - const texture = new Texture.from(canvas); + const texture = Texture.from(canvas); expect(texture.width).to.equal(50); canvas.width = 100; diff --git a/packages/particles/src/ParticleContainer.js b/packages/particles/src/ParticleContainer.js index 32a15dd..0cfb05f 100644 --- a/packages/particles/src/ParticleContainer.js +++ b/packages/particles/src/ParticleContainer.js @@ -18,7 +18,7 @@ * * for (let i = 0; i < 100; ++i) * { - * let sprite = new PIXI.Sprite.from("myImage.png"); + * let sprite = PIXI.Sprite.from("myImage.png"); * container.addChild(sprite); * } * ``` diff --git a/packages/prepare/src/BasePrepare.js b/packages/prepare/src/BasePrepare.js index 0e07703..fbe08ac 100644 --- a/packages/prepare/src/BasePrepare.js +++ b/packages/prepare/src/BasePrepare.js @@ -14,7 +14,7 @@ * * @example * // Create a sprite - * const sprite = new PIXI.Sprite.from('something.png'); + * const sprite = PIXI.Sprite.from('something.png'); * * // Load object into GPU * app.renderer.plugins.prepare.upload(sprite, () => { diff --git a/packages/core/test/Texture.js b/packages/core/test/Texture.js index 16f9e2f..3ccdf1c 100644 --- a/packages/core/test/Texture.js +++ b/packages/core/test/Texture.js @@ -167,7 +167,7 @@ canvas.width = 50; canvas.height = 50; - const texture = new Texture.from(canvas); + const texture = Texture.from(canvas); expect(texture.width).to.equal(50); canvas.width = 100; diff --git a/packages/particles/src/ParticleContainer.js b/packages/particles/src/ParticleContainer.js index 32a15dd..0cfb05f 100644 --- a/packages/particles/src/ParticleContainer.js +++ b/packages/particles/src/ParticleContainer.js @@ -18,7 +18,7 @@ * * for (let i = 0; i < 100; ++i) * { - * let sprite = new PIXI.Sprite.from("myImage.png"); + * let sprite = PIXI.Sprite.from("myImage.png"); * container.addChild(sprite); * } * ``` diff --git a/packages/prepare/src/BasePrepare.js b/packages/prepare/src/BasePrepare.js index 0e07703..fbe08ac 100644 --- a/packages/prepare/src/BasePrepare.js +++ b/packages/prepare/src/BasePrepare.js @@ -14,7 +14,7 @@ * * @example * // Create a sprite - * const sprite = new PIXI.Sprite.from('something.png'); + * const sprite = PIXI.Sprite.from('something.png'); * * // Load object into GPU * app.renderer.plugins.prepare.upload(sprite, () => { diff --git a/packages/sprite/src/Sprite.js b/packages/sprite/src/Sprite.js index b2047de..fafe3f7 100644 --- a/packages/sprite/src/Sprite.js +++ b/packages/sprite/src/Sprite.js @@ -14,7 +14,7 @@ * A sprite can be created directly from an image like this: * * ```js - * let sprite = new PIXI.Sprite.from('assets/image.png'); + * let sprite = PIXI.Sprite.from('assets/image.png'); * ``` * * The more efficient way to create sprites is using a {@link PIXI.Spritesheet}, @@ -495,7 +495,7 @@ { const texture = (source instanceof Texture) ? source - : new Texture.from(source, options); + : Texture.from(source, options); return new Sprite(texture); }