diff --git a/README.md b/README.md
index 3746ac9..b9a1118 100644
--- a/README.md
+++ b/README.md
@@ -10,22 +10,22 @@
hardware acceleration without prior knowledge of webGL. Also its fast.
If you’re interested in pixi.js then feel free to follow me on twitter
-([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And of course check back on our
-[site]() as any breakthroughs will be
-posted up there too!
+([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And
+of course check back on [our site]() as
+any breakthroughs will be posted up there too!
### Demos ###
--[Run pixi run]()
+- [Run pixi run]()
--[Bunny Demo]()
+- [Bunny Demo]()
+- [photonstorm Balls Demo]()
--[photonstorm Balls Demo]()
+- [photonstorm Morph Demo]()
--[photonstorm Morph Demo]()
-
-Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that last 2 examples and allowing us to share the source code :)
+Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing those
+last 2 examples and allowing us to share the source code :)
### Docs ###
@@ -38,9 +38,9 @@
- Canvas renderer
- Full scene graph
- Super easy to use API (similar to the flash display list API)
-- Support for texture atlas's
+- Support for texture atlases
- Asset loader / sprite sheet loader
-- Auto detect which renderer should be used
+- Auto-detect which renderer should be used
### Coming soon ###
@@ -51,15 +51,13 @@
### Coming later ###
-- Awesome Post processing effects
+- Awesome Post processing effects
### Usage ###
```javascript
- /*
- you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
- */
+ // You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
var renderer = new PIXI.WebGLRenderer(800, 600);
document.body.appendChild(renderer.view);
@@ -77,18 +75,15 @@
stage.addChild(bunny);
- requestAnimationFrame( animate );
+ requestAnimationFrame(animate);
function animate() {
-
- requestAnimationFrame( animate );
-
bunny.rotation += 0.01;
renderer.render(stage);
+
+ requestAnimationFrame(animate);
}
```
This content is released under the (http://opensource.org/licenses/MIT) MIT License.
-
-