diff --git a/README.md b/README.md index 3746ac9..b9a1118 100644 --- a/README.md +++ b/README.md @@ -10,22 +10,22 @@ hardware acceleration without prior knowledge of webGL. Also its fast. If you’re interested in pixi.js then feel free to follow me on twitter -([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And of course check back on our -[site]() as any breakthroughs will be -posted up there too! +([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And +of course check back on [our site]() as +any breakthroughs will be posted up there too! ### Demos ### --[Run pixi run]() +- [Run pixi run]() --[Bunny Demo]() +- [Bunny Demo]() +- [photonstorm Balls Demo]() --[photonstorm Balls Demo]() +- [photonstorm Morph Demo]() --[photonstorm Morph Demo]() - -Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that last 2 examples and allowing us to share the source code :) +Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing those +last 2 examples and allowing us to share the source code :) ### Docs ### @@ -38,9 +38,9 @@ - Canvas renderer - Full scene graph - Super easy to use API (similar to the flash display list API) -- Support for texture atlas's +- Support for texture atlases - Asset loader / sprite sheet loader -- Auto detect which renderer should be used +- Auto-detect which renderer should be used ### Coming soon ### @@ -51,15 +51,13 @@ ### Coming later ### -- Awesome Post processing effects +- Awesome Post processing effects ### Usage ### ```javascript - /* - you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer - */ + // You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer var renderer = new PIXI.WebGLRenderer(800, 600); document.body.appendChild(renderer.view); @@ -77,18 +75,15 @@ stage.addChild(bunny); - requestAnimationFrame( animate ); + requestAnimationFrame(animate); function animate() { - - requestAnimationFrame( animate ); - bunny.rotation += 0.01; renderer.render(stage); + + requestAnimationFrame(animate); } ``` This content is released under the (http://opensource.org/licenses/MIT) MIT License. - -