diff --git a/src/core/sprites/webgl/SpriteRenderer.js b/src/core/sprites/webgl/SpriteRenderer.js index ebd35ba..2ef4591 100644 --- a/src/core/sprites/webgl/SpriteRenderer.js +++ b/src/core/sprites/webgl/SpriteRenderer.js @@ -8,7 +8,7 @@ glCore = require('pixi-gl-core'), bitTwiddle = require('bit-twiddle'); - + var TICK = 0; /** * Renderer dedicated to drawing and batching sprites. * @@ -69,7 +69,7 @@ this.shaders = null; this.currentIndex = 0; - this.tick =0; + TICK =0; this.groups = []; for (var k = 0; k < this.size; k++) @@ -210,7 +210,7 @@ currentGroup.start = 0; currentGroup.blend = blendMode; - this.tick++; + TICK++; for (var i = 0; i < this.currentIndex; i++) { @@ -227,18 +227,18 @@ // force the batch to break! currentTexture = null; textureCount = this.MAX_TEXTURES; - this.tick++; + TICK++; } if(currentTexture !== nextTexture) { currentTexture = nextTexture; - if(nextTexture._enabled !== this.tick) + if(nextTexture._enabled !== TICK) { if(textureCount === this.MAX_TEXTURES) { - this.tick++; + TICK++; textureCount = 0; @@ -250,7 +250,7 @@ currentGroup.start = i; } - nextTexture._enabled = this.tick; + nextTexture._enabled = TICK; nextTexture._id = textureCount; currentGroup.textures[currentGroup.textureCount++] = nextTexture; @@ -374,8 +374,8 @@ */ SpriteRenderer.prototype.start = function () { - // this.renderer.bindShader(this.shader); - this.tick %= 1000; + //this.renderer.bindShader(this.shader); + //TICK %= 1000; }; SpriteRenderer.prototype.stop = function ()