diff --git a/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js b/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js index d335abe..a575085 100755 --- a/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js +++ b/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js @@ -465,7 +465,7 @@ blendSwap = currentBlendMode !== nextBlendMode; shaderSwap = currentShader !== nextShader; // should I use _UIDS??? - if(currentBaseTexture._UID !== nextTexture._UID || blendSwap || shaderSwap) + if(currentBaseTexture !== nextTexture || blendSwap || shaderSwap) { this.renderBatch(currentBaseTexture, batchSize, start);