diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index f813999..a9b0dab 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -423,15 +423,15 @@ * This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times. * * @param renderer {CanvasRenderer|WebGLRenderer} The renderer used to generate the texture. - * @param resolution {Number} The resolution of the texture being generated * @param scaleMode {Number} See {@link SCALE_MODES} for possible values + * @param resolution {Number} The resolution of the texture being generated * @return {Texture} a texture of the display object */ -DisplayObject.prototype.generateTexture = function (renderer, resolution, scaleMode) +DisplayObject.prototype.generateTexture = function (renderer, scaleMode, resolution) { var bounds = this.getLocalBounds(); - var renderTexture = new RenderTexture(renderer, bounds.width | 0, bounds.height | 0, renderer, scaleMode, resolution); + var renderTexture = new RenderTexture(renderer, bounds.width | 0, bounds.height | 0, scaleMode, resolution); _tempMatrix.tx = -bounds.x; _tempMatrix.ty = -bounds.y;