diff --git a/README.md b/README.md index 6cabe4c..d005ff0 100644 --- a/README.md +++ b/README.md @@ -3,9 +3,9 @@ #### *** IMPORTANT - V2 API CHANGES *** #### -A heads up for anyone updating their version of pixi.js to version 2 as we have changed a couple of bits that you need to be aware of. Fortunately there are only two changes and both are small. +A heads up for anyone updating their version of pixi.js to version 2, as we have changed a couple of bits that you need to be aware of. Fortunately, there are only two changes, and both are small. -1: Creating a renderer now accepts an options parameter that you can add specific settings too: +1: Creating a renderer now accepts an options parameter that you can add specific settings to: ``` // an optional object that contains the settings for the renderer var options = { @@ -16,7 +16,7 @@ var renderer = new PIXI.WebGLRenderer(800, 600, options) ``` -2: A ```PIXI.RenderTexture``` now accepts a ```PIXI.Matrix``` as its second param instead of a point. This gives you much more flexibility: +2: A ```PIXI.RenderTexture``` now accepts a ```PIXI.Matrix``` as its second parameter instead of a point. This gives you much more flexibility: ``` myRenderTexture.render(myDisplayObject, myMatrix) ``` @@ -30,7 +30,7 @@ The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of -hardware acceleration without prior knowledge of webGL. Also its fast. +hardware acceleration without prior knowledge of webGL. Also, it's fast. If you’re interested in pixi.js then feel free to follow me on twitter ([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And