diff --git a/src/core/renderers/webgl/managers/FilterManager.js b/src/core/renderers/webgl/managers/FilterManager.js index eeb1a6a..2d5d5e9 100644 --- a/src/core/renderers/webgl/managers/FilterManager.js +++ b/src/core/renderers/webgl/managers/FilterManager.js @@ -563,8 +563,8 @@ || minHeight !== this._screenHeight) { // TODO you could return a bigger texture if there is not one in the pool? - minWidth = bitTwiddle.nextPow2(minWidth * resolution); - minHeight = bitTwiddle.nextPow2(minHeight * resolution); + minWidth = bitTwiddle.nextPow2(minWidth); + minHeight = bitTwiddle.nextPow2(minHeight); key = ((minWidth & 0xFFFF) << 16) | (minHeight & 0xFFFF); }