diff --git a/bin/pixi.dev.js b/bin/pixi.dev.js index 301613d..702dd6d 100644 --- a/bin/pixi.dev.js +++ b/bin/pixi.dev.js @@ -1,14 +1,3 @@ -/** - * @license - * pixi.js - v1.5.2 - * Copyright (c) 2012-2014, Mat Groves - * http://goodboydigital.com/ - * - * Compiled: 2014-07-01 - * - * pixi.js is licensed under the MIT License. - * http://www.opensource.org/licenses/mit-license.php - */ /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ @@ -1829,7 +1818,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -6629,7 +6618,7 @@ */ PIXI.WebGLRenderer.updateTextureFrame = function(texture) { - texture.updateFrame = false; + //texture.updateFrame = false; // now set the uvs. Figured that the uv data sits with a texture rather than a sprite. // so uv data is stored on the texture itself @@ -11113,7 +11102,7 @@ { // stop current texture this.texture = texture; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -11248,7 +11237,7 @@ */ PIXI.TilingSprite.prototype.onTextureUpdate = function() { - this.updateFrame = true; + //this.updateFrame = true; }; PIXI.TilingSprite.prototype.setTexture = function(texture) @@ -15929,4 +15918,5 @@ } else { root.PIXI = PIXI; } -}).call(this); \ No newline at end of file +}).call(this); +//# sourceMappingURL=pixi.dev.js.map \ No newline at end of file diff --git a/bin/pixi.dev.js b/bin/pixi.dev.js index 301613d..702dd6d 100644 --- a/bin/pixi.dev.js +++ b/bin/pixi.dev.js @@ -1,14 +1,3 @@ -/** - * @license - * pixi.js - v1.5.2 - * Copyright (c) 2012-2014, Mat Groves - * http://goodboydigital.com/ - * - * Compiled: 2014-07-01 - * - * pixi.js is licensed under the MIT License. - * http://www.opensource.org/licenses/mit-license.php - */ /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ @@ -1829,7 +1818,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -6629,7 +6618,7 @@ */ PIXI.WebGLRenderer.updateTextureFrame = function(texture) { - texture.updateFrame = false; + //texture.updateFrame = false; // now set the uvs. Figured that the uv data sits with a texture rather than a sprite. // so uv data is stored on the texture itself @@ -11113,7 +11102,7 @@ { // stop current texture this.texture = texture; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -11248,7 +11237,7 @@ */ PIXI.TilingSprite.prototype.onTextureUpdate = function() { - this.updateFrame = true; + //this.updateFrame = true; }; PIXI.TilingSprite.prototype.setTexture = function(texture) @@ -15929,4 +15918,5 @@ } else { root.PIXI = PIXI; } -}).call(this); \ No newline at end of file +}).call(this); +//# sourceMappingURL=pixi.dev.js.map \ No newline at end of file diff --git a/src/pixi/display/Sprite.js b/src/pixi/display/Sprite.js index 25ce5b9..07cd573 100644 --- a/src/pixi/display/Sprite.js +++ b/src/pixi/display/Sprite.js @@ -160,7 +160,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** diff --git a/bin/pixi.dev.js b/bin/pixi.dev.js index 301613d..702dd6d 100644 --- a/bin/pixi.dev.js +++ b/bin/pixi.dev.js @@ -1,14 +1,3 @@ -/** - * @license - * pixi.js - v1.5.2 - * Copyright (c) 2012-2014, Mat Groves - * http://goodboydigital.com/ - * - * Compiled: 2014-07-01 - * - * pixi.js is licensed under the MIT License. - * http://www.opensource.org/licenses/mit-license.php - */ /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ @@ -1829,7 +1818,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -6629,7 +6618,7 @@ */ PIXI.WebGLRenderer.updateTextureFrame = function(texture) { - texture.updateFrame = false; + //texture.updateFrame = false; // now set the uvs. Figured that the uv data sits with a texture rather than a sprite. // so uv data is stored on the texture itself @@ -11113,7 +11102,7 @@ { // stop current texture this.texture = texture; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -11248,7 +11237,7 @@ */ PIXI.TilingSprite.prototype.onTextureUpdate = function() { - this.updateFrame = true; + //this.updateFrame = true; }; PIXI.TilingSprite.prototype.setTexture = function(texture) @@ -15929,4 +15918,5 @@ } else { root.PIXI = PIXI; } -}).call(this); \ No newline at end of file +}).call(this); +//# sourceMappingURL=pixi.dev.js.map \ No newline at end of file diff --git a/src/pixi/display/Sprite.js b/src/pixi/display/Sprite.js index 25ce5b9..07cd573 100644 --- a/src/pixi/display/Sprite.js +++ b/src/pixi/display/Sprite.js @@ -160,7 +160,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** diff --git a/src/pixi/extras/Rope.js b/src/pixi/extras/Rope.js index a7fe5a0..c51b725 100644 --- a/src/pixi/extras/Rope.js +++ b/src/pixi/extras/Rope.js @@ -167,5 +167,5 @@ { // stop current texture this.texture = texture; - this.updateFrame = true; + //this.updateFrame = true; }; diff --git a/bin/pixi.dev.js b/bin/pixi.dev.js index 301613d..702dd6d 100644 --- a/bin/pixi.dev.js +++ b/bin/pixi.dev.js @@ -1,14 +1,3 @@ -/** - * @license - * pixi.js - v1.5.2 - * Copyright (c) 2012-2014, Mat Groves - * http://goodboydigital.com/ - * - * Compiled: 2014-07-01 - * - * pixi.js is licensed under the MIT License. - * http://www.opensource.org/licenses/mit-license.php - */ /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ @@ -1829,7 +1818,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -6629,7 +6618,7 @@ */ PIXI.WebGLRenderer.updateTextureFrame = function(texture) { - texture.updateFrame = false; + //texture.updateFrame = false; // now set the uvs. Figured that the uv data sits with a texture rather than a sprite. // so uv data is stored on the texture itself @@ -11113,7 +11102,7 @@ { // stop current texture this.texture = texture; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -11248,7 +11237,7 @@ */ PIXI.TilingSprite.prototype.onTextureUpdate = function() { - this.updateFrame = true; + //this.updateFrame = true; }; PIXI.TilingSprite.prototype.setTexture = function(texture) @@ -15929,4 +15918,5 @@ } else { root.PIXI = PIXI; } -}).call(this); \ No newline at end of file +}).call(this); +//# sourceMappingURL=pixi.dev.js.map \ No newline at end of file diff --git a/src/pixi/display/Sprite.js b/src/pixi/display/Sprite.js index 25ce5b9..07cd573 100644 --- a/src/pixi/display/Sprite.js +++ b/src/pixi/display/Sprite.js @@ -160,7 +160,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** diff --git a/src/pixi/extras/Rope.js b/src/pixi/extras/Rope.js index a7fe5a0..c51b725 100644 --- a/src/pixi/extras/Rope.js +++ b/src/pixi/extras/Rope.js @@ -167,5 +167,5 @@ { // stop current texture this.texture = texture; - this.updateFrame = true; + //this.updateFrame = true; }; diff --git a/src/pixi/extras/TilingSprite.js b/src/pixi/extras/TilingSprite.js index 05b1bd3..dd4e4fe 100644 --- a/src/pixi/extras/TilingSprite.js +++ b/src/pixi/extras/TilingSprite.js @@ -130,7 +130,7 @@ */ PIXI.TilingSprite.prototype.onTextureUpdate = function() { - this.updateFrame = true; + //this.updateFrame = true; }; PIXI.TilingSprite.prototype.setTexture = function(texture) diff --git a/bin/pixi.dev.js b/bin/pixi.dev.js index 301613d..702dd6d 100644 --- a/bin/pixi.dev.js +++ b/bin/pixi.dev.js @@ -1,14 +1,3 @@ -/** - * @license - * pixi.js - v1.5.2 - * Copyright (c) 2012-2014, Mat Groves - * http://goodboydigital.com/ - * - * Compiled: 2014-07-01 - * - * pixi.js is licensed under the MIT License. - * http://www.opensource.org/licenses/mit-license.php - */ /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ @@ -1829,7 +1818,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -6629,7 +6618,7 @@ */ PIXI.WebGLRenderer.updateTextureFrame = function(texture) { - texture.updateFrame = false; + //texture.updateFrame = false; // now set the uvs. Figured that the uv data sits with a texture rather than a sprite. // so uv data is stored on the texture itself @@ -11113,7 +11102,7 @@ { // stop current texture this.texture = texture; - this.updateFrame = true; + //this.updateFrame = true; }; /** @@ -11248,7 +11237,7 @@ */ PIXI.TilingSprite.prototype.onTextureUpdate = function() { - this.updateFrame = true; + //this.updateFrame = true; }; PIXI.TilingSprite.prototype.setTexture = function(texture) @@ -15929,4 +15918,5 @@ } else { root.PIXI = PIXI; } -}).call(this); \ No newline at end of file +}).call(this); +//# sourceMappingURL=pixi.dev.js.map \ No newline at end of file diff --git a/src/pixi/display/Sprite.js b/src/pixi/display/Sprite.js index 25ce5b9..07cd573 100644 --- a/src/pixi/display/Sprite.js +++ b/src/pixi/display/Sprite.js @@ -160,7 +160,7 @@ if(this._height)this.scale.y = this._height / this.texture.frame.height; - this.updateFrame = true; + //this.updateFrame = true; }; /** diff --git a/src/pixi/extras/Rope.js b/src/pixi/extras/Rope.js index a7fe5a0..c51b725 100644 --- a/src/pixi/extras/Rope.js +++ b/src/pixi/extras/Rope.js @@ -167,5 +167,5 @@ { // stop current texture this.texture = texture; - this.updateFrame = true; + //this.updateFrame = true; }; diff --git a/src/pixi/extras/TilingSprite.js b/src/pixi/extras/TilingSprite.js index 05b1bd3..dd4e4fe 100644 --- a/src/pixi/extras/TilingSprite.js +++ b/src/pixi/extras/TilingSprite.js @@ -130,7 +130,7 @@ */ PIXI.TilingSprite.prototype.onTextureUpdate = function() { - this.updateFrame = true; + //this.updateFrame = true; }; PIXI.TilingSprite.prototype.setTexture = function(texture) diff --git a/src/pixi/renderers/webgl/WebGLRenderer.js b/src/pixi/renderers/webgl/WebGLRenderer.js index 8f4d5ca..27ca2f8 100644 --- a/src/pixi/renderers/webgl/WebGLRenderer.js +++ b/src/pixi/renderers/webgl/WebGLRenderer.js @@ -357,7 +357,7 @@ */ PIXI.WebGLRenderer.updateTextureFrame = function(texture) { - texture.updateFrame = false; + //texture.updateFrame = false; // now set the uvs. Figured that the uv data sits with a texture rather than a sprite. // so uv data is stored on the texture itself