diff --git a/src/core/renderers/webgl/filters/filterTransforms.js b/src/core/renderers/webgl/filters/filterTransforms.js index e6c1a06..b2b49e0 100644 --- a/src/core/renderers/webgl/filters/filterTransforms.js +++ b/src/core/renderers/webgl/filters/filterTransforms.js @@ -24,7 +24,7 @@ }; -var calculateNormalisedScreenSpaceMatrix = function (outputMatrix, filterArea, textureSize) +var calculateNormalizedScreenSpaceMatrix = function (outputMatrix, filterArea, textureSize) { //var worldTransform = sprite.worldTransform.copy(math.Matrix.TEMP_MATRIX), var texture = {width:800, height:600};//sprite._texture.baseTexture; @@ -102,6 +102,6 @@ module.exports = { calculateScreenSpaceMatrix:calculateScreenSpaceMatrix, - calculateNormalisedScreenSpaceMatrix:calculateNormalisedScreenSpaceMatrix, + calculateNormalizedScreenSpaceMatrix:calculateNormalizedScreenSpaceMatrix, calculateSpriteMatrix:calculateSpriteMatrix }; diff --git a/src/core/renderers/webgl/filters/filterTransforms.js b/src/core/renderers/webgl/filters/filterTransforms.js index e6c1a06..b2b49e0 100644 --- a/src/core/renderers/webgl/filters/filterTransforms.js +++ b/src/core/renderers/webgl/filters/filterTransforms.js @@ -24,7 +24,7 @@ }; -var calculateNormalisedScreenSpaceMatrix = function (outputMatrix, filterArea, textureSize) +var calculateNormalizedScreenSpaceMatrix = function (outputMatrix, filterArea, textureSize) { //var worldTransform = sprite.worldTransform.copy(math.Matrix.TEMP_MATRIX), var texture = {width:800, height:600};//sprite._texture.baseTexture; @@ -102,6 +102,6 @@ module.exports = { calculateScreenSpaceMatrix:calculateScreenSpaceMatrix, - calculateNormalisedScreenSpaceMatrix:calculateNormalisedScreenSpaceMatrix, + calculateNormalizedScreenSpaceMatrix:calculateNormalizedScreenSpaceMatrix, calculateSpriteMatrix:calculateSpriteMatrix }; diff --git a/src/core/renderers/webgl/managers/FilterManager.js b/src/core/renderers/webgl/managers/FilterManager.js index cbf8323..7e0be12 100644 --- a/src/core/renderers/webgl/managers/FilterManager.js +++ b/src/core/renderers/webgl/managers/FilterManager.js @@ -321,13 +321,13 @@ return filterTransforms.calculateScreenSpaceMatrix(outputMatrix, currentState.sourceFrame, currentState.renderTarget.size); }; -FilterManager.prototype.calculateNormalisedScreenSpaceMatrix = function (outputMatrix) +FilterManager.prototype.calculateNormalizedScreenSpaceMatrix = function (outputMatrix) { var currentState = this.filterData.stack[this.filterData.index]; - return filterTransforms.calculateNormalisedScreenSpaceMatrix(outputMatrix, currentState.sourceFrame, currentState.renderTarget.size, currentState.destinationFrame); + return filterTransforms.calculateNormalizedScreenSpaceMatrix(outputMatrix, currentState.sourceFrame, currentState.renderTarget.size, currentState.destinationFrame); }; // this will map the filter coord so that a texture can be used based on the transform of a sprite