diff --git a/src/accessibility/AccessibilityManager.js b/src/accessibility/AccessibilityManager.js index 1160a07..5482f92 100644 --- a/src/accessibility/AccessibilityManager.js +++ b/src/accessibility/AccessibilityManager.js @@ -75,7 +75,7 @@ /** * The array of currently active accessible items. * - * @member {*[]} + * @member {Array<*>} * @private */ this.children = []; @@ -89,7 +89,7 @@ /** * stores the state of the manager. If there are no accessible objects or the mouse is moving the will be false. * - * @member {*[]} + * @member {Array<*>} * @private */ this.isActive = false; diff --git a/src/accessibility/AccessibilityManager.js b/src/accessibility/AccessibilityManager.js index 1160a07..5482f92 100644 --- a/src/accessibility/AccessibilityManager.js +++ b/src/accessibility/AccessibilityManager.js @@ -75,7 +75,7 @@ /** * The array of currently active accessible items. * - * @member {*[]} + * @member {Array<*>} * @private */ this.children = []; @@ -89,7 +89,7 @@ /** * stores the state of the manager. If there are no accessible objects or the mouse is moving the will be false. * - * @member {*[]} + * @member {Array<*>} * @private */ this.isActive = false; diff --git a/src/core/renderers/webgl/TextureManager.js b/src/core/renderers/webgl/TextureManager.js index a9cbe77..b4093da 100644 --- a/src/core/renderers/webgl/TextureManager.js +++ b/src/core/renderers/webgl/TextureManager.js @@ -29,7 +29,7 @@ /** * Track textures in the renderer so we can no longer listen to them on destruction. * - * @member {*[]} + * @member {Array<*>} * @private */ this._managedTextures = []; diff --git a/src/accessibility/AccessibilityManager.js b/src/accessibility/AccessibilityManager.js index 1160a07..5482f92 100644 --- a/src/accessibility/AccessibilityManager.js +++ b/src/accessibility/AccessibilityManager.js @@ -75,7 +75,7 @@ /** * The array of currently active accessible items. * - * @member {*[]} + * @member {Array<*>} * @private */ this.children = []; @@ -89,7 +89,7 @@ /** * stores the state of the manager. If there are no accessible objects or the mouse is moving the will be false. * - * @member {*[]} + * @member {Array<*>} * @private */ this.isActive = false; diff --git a/src/core/renderers/webgl/TextureManager.js b/src/core/renderers/webgl/TextureManager.js index a9cbe77..b4093da 100644 --- a/src/core/renderers/webgl/TextureManager.js +++ b/src/core/renderers/webgl/TextureManager.js @@ -29,7 +29,7 @@ /** * Track textures in the renderer so we can no longer listen to them on destruction. * - * @member {*[]} + * @member {Array<*>} * @private */ this._managedTextures = []; diff --git a/src/core/renderers/webgl/WebGLState.js b/src/core/renderers/webgl/WebGLState.js index 67973f5..e591b28 100755 --- a/src/core/renderers/webgl/WebGLState.js +++ b/src/core/renderers/webgl/WebGLState.js @@ -35,7 +35,7 @@ /** * The stack holding all the different states * - * @member {*[]} + * @member {Array<*>} * @private */ this.stack = []; diff --git a/src/accessibility/AccessibilityManager.js b/src/accessibility/AccessibilityManager.js index 1160a07..5482f92 100644 --- a/src/accessibility/AccessibilityManager.js +++ b/src/accessibility/AccessibilityManager.js @@ -75,7 +75,7 @@ /** * The array of currently active accessible items. * - * @member {*[]} + * @member {Array<*>} * @private */ this.children = []; @@ -89,7 +89,7 @@ /** * stores the state of the manager. If there are no accessible objects or the mouse is moving the will be false. * - * @member {*[]} + * @member {Array<*>} * @private */ this.isActive = false; diff --git a/src/core/renderers/webgl/TextureManager.js b/src/core/renderers/webgl/TextureManager.js index a9cbe77..b4093da 100644 --- a/src/core/renderers/webgl/TextureManager.js +++ b/src/core/renderers/webgl/TextureManager.js @@ -29,7 +29,7 @@ /** * Track textures in the renderer so we can no longer listen to them on destruction. * - * @member {*[]} + * @member {Array<*>} * @private */ this._managedTextures = []; diff --git a/src/core/renderers/webgl/WebGLState.js b/src/core/renderers/webgl/WebGLState.js index 67973f5..e591b28 100755 --- a/src/core/renderers/webgl/WebGLState.js +++ b/src/core/renderers/webgl/WebGLState.js @@ -35,7 +35,7 @@ /** * The stack holding all the different states * - * @member {*[]} + * @member {Array<*>} * @private */ this.stack = []; diff --git a/src/core/renderers/webgl/managers/MaskManager.js b/src/core/renderers/webgl/managers/MaskManager.js index e4d6df9..62a2ff0 100644 --- a/src/core/renderers/webgl/managers/MaskManager.js +++ b/src/core/renderers/webgl/managers/MaskManager.js @@ -29,7 +29,7 @@ * Applies the Mask and adds it to the current filter stack. * * @param target {PIXI.DisplayObject} - * @param maskData {*[]} + * @param maskData {Array<*>} */ MaskManager.prototype.pushMask = function (target, maskData) { @@ -68,7 +68,7 @@ * Removes the last mask from the mask stack and doesn't return it. * * @param target {PIXI.DisplayObject} - * @param maskData {*[]} + * @param maskData {Array<*>} */ MaskManager.prototype.popMask = function (target, maskData) { @@ -129,7 +129,7 @@ /** * Applies the Mask and adds it to the current filter stack. * - * @param maskData {*[]} + * @param maskData {Array<*>} */ MaskManager.prototype.pushStencilMask = function (maskData) { diff --git a/src/accessibility/AccessibilityManager.js b/src/accessibility/AccessibilityManager.js index 1160a07..5482f92 100644 --- a/src/accessibility/AccessibilityManager.js +++ b/src/accessibility/AccessibilityManager.js @@ -75,7 +75,7 @@ /** * The array of currently active accessible items. * - * @member {*[]} + * @member {Array<*>} * @private */ this.children = []; @@ -89,7 +89,7 @@ /** * stores the state of the manager. If there are no accessible objects or the mouse is moving the will be false. * - * @member {*[]} + * @member {Array<*>} * @private */ this.isActive = false; diff --git a/src/core/renderers/webgl/TextureManager.js b/src/core/renderers/webgl/TextureManager.js index a9cbe77..b4093da 100644 --- a/src/core/renderers/webgl/TextureManager.js +++ b/src/core/renderers/webgl/TextureManager.js @@ -29,7 +29,7 @@ /** * Track textures in the renderer so we can no longer listen to them on destruction. * - * @member {*[]} + * @member {Array<*>} * @private */ this._managedTextures = []; diff --git a/src/core/renderers/webgl/WebGLState.js b/src/core/renderers/webgl/WebGLState.js index 67973f5..e591b28 100755 --- a/src/core/renderers/webgl/WebGLState.js +++ b/src/core/renderers/webgl/WebGLState.js @@ -35,7 +35,7 @@ /** * The stack holding all the different states * - * @member {*[]} + * @member {Array<*>} * @private */ this.stack = []; diff --git a/src/core/renderers/webgl/managers/MaskManager.js b/src/core/renderers/webgl/managers/MaskManager.js index e4d6df9..62a2ff0 100644 --- a/src/core/renderers/webgl/managers/MaskManager.js +++ b/src/core/renderers/webgl/managers/MaskManager.js @@ -29,7 +29,7 @@ * Applies the Mask and adds it to the current filter stack. * * @param target {PIXI.DisplayObject} - * @param maskData {*[]} + * @param maskData {Array<*>} */ MaskManager.prototype.pushMask = function (target, maskData) { @@ -68,7 +68,7 @@ * Removes the last mask from the mask stack and doesn't return it. * * @param target {PIXI.DisplayObject} - * @param maskData {*[]} + * @param maskData {Array<*>} */ MaskManager.prototype.popMask = function (target, maskData) { @@ -129,7 +129,7 @@ /** * Applies the Mask and adds it to the current filter stack. * - * @param maskData {*[]} + * @param maskData {Array<*>} */ MaskManager.prototype.pushStencilMask = function (maskData) { diff --git a/src/core/utils/index.js b/src/core/utils/index.js index 1532487..d47bef9 100644 --- a/src/core/utils/index.js +++ b/src/core/utils/index.js @@ -177,7 +177,7 @@ /** * removeItems * - * @param {*[]} arr The target array + * @param {Array<*>} arr The target array * @param {number} startIdx The index to begin removing from (inclusive) * @param {number} removeCount How many items to remove */