diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..04870e9 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..04870e9 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..04870e9 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bfc07f5 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -34,7 +34,6 @@
0,0,1,0,
0,0,0,1];
-
var filter = new PIXI.ColorMatrixFilter();
var container = new PIXI.DisplayObjectContainer();
@@ -61,13 +60,11 @@
panda.anchor.x = 0.5;
panda.anchor.y = 0.5;
-
container.addChild(panda);
stage.addChild(container);
// create a renderer instance
-
renderer.view.style.position = "absolute"
renderer.view.style.width = window.innerWidth + "px";
renderer.view.style.height = window.innerHeight + "px";
@@ -76,7 +73,6 @@
// add render view to DOM
document.body.appendChild(renderer.view);
-
stage.filters = [filter];
var count = 0;
@@ -94,7 +90,6 @@
{
stage.filters = null;
}
-
}
/*
@@ -119,11 +114,9 @@
help.position.x = 10;
stage.addChild(help);
-
requestAnimFrame(animate);
function animate() {
-
bg.rotation += 0.01;
bgFront.rotation -= 0.01;
@@ -138,12 +131,10 @@
colorMatrix[1] = Math.sin(count) * 3;
colorMatrix[2] = Math.cos(count);
colorMatrix[3] = Math.cos(count) * 1.5;
- colorMatrix[4] = Math.sin(count/3) * 2;
- colorMatrix[5] = Math.sin(count/2);
- colorMatrix[6] = Math.sin(count/4);
+ colorMatrix[4] = Math.sin(count / 3) * 2;
+ colorMatrix[5] = Math.sin(count / 2);
+ colorMatrix[6] = Math.sin(count / 4);
filter.matrix = colorMatrix;
-
-
renderer.render(stage);
requestAnimFrame( animate );
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..04870e9 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bfc07f5 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -34,7 +34,6 @@
0,0,1,0,
0,0,0,1];
-
var filter = new PIXI.ColorMatrixFilter();
var container = new PIXI.DisplayObjectContainer();
@@ -61,13 +60,11 @@
panda.anchor.x = 0.5;
panda.anchor.y = 0.5;
-
container.addChild(panda);
stage.addChild(container);
// create a renderer instance
-
renderer.view.style.position = "absolute"
renderer.view.style.width = window.innerWidth + "px";
renderer.view.style.height = window.innerHeight + "px";
@@ -76,7 +73,6 @@
// add render view to DOM
document.body.appendChild(renderer.view);
-
stage.filters = [filter];
var count = 0;
@@ -94,7 +90,6 @@
{
stage.filters = null;
}
-
}
/*
@@ -119,11 +114,9 @@
help.position.x = 10;
stage.addChild(help);
-
requestAnimFrame(animate);
function animate() {
-
bg.rotation += 0.01;
bgFront.rotation -= 0.01;
@@ -138,12 +131,10 @@
colorMatrix[1] = Math.sin(count) * 3;
colorMatrix[2] = Math.cos(count);
colorMatrix[3] = Math.cos(count) * 1.5;
- colorMatrix[4] = Math.sin(count/3) * 2;
- colorMatrix[5] = Math.sin(count/2);
- colorMatrix[6] = Math.sin(count/4);
+ colorMatrix[4] = Math.sin(count / 3) * 2;
+ colorMatrix[5] = Math.sin(count / 2);
+ colorMatrix[6] = Math.sin(count / 4);
filter.matrix = colorMatrix;
-
-
renderer.render(stage);
requestAnimFrame( animate );
diff --git a/examples/example 16 - BlendModes/index.html b/examples/example 16 - BlendModes/index.html
index e62ba39..48e3c15 100644
--- a/examples/example 16 - BlendModes/index.html
+++ b/examples/example 16 - BlendModes/index.html
@@ -45,8 +45,6 @@
// create a new background sprite
var pondFloorSprite = new PIXI.Sprite(pondFloorTexture);
stage.addChild(pondFloorSprite);
-
-
// create an array to store a refference to the dude in the pond
var dudeArray = [];
@@ -55,7 +53,6 @@
for (var i = 0; i < totaldude; i++)
{
-
// create a new Sprite that uses the image name that we just generated as its source
var dude = PIXI.Sprite.fromImage("flowerTop.png");
@@ -86,7 +83,6 @@
// finally we push the dude into the dudeArray so it it can be easily accessed later
dudeArray.push(dude);
-
}
// create a bounding box box for the little dudes
@@ -97,7 +93,6 @@
viewWidth + dudeBoundsPadding * 2,
viewHeight + dudeBoundsPadding * 2);
-
var tick = 0;
requestAnimationFrame(animate);
@@ -114,18 +109,16 @@
dude.rotation = -dude.direction - Math.PI/2;
// wrap the dudes by testing there bounds..
- if(dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
- else if(dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width
+ if (dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
+ else if (dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width;
- if(dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
- else if(dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height
+ if (dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
+ else if (dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height;
}
// increment the ticker
tick += 0.1;
-
-
// time to render the stage !
renderer.render(stage);
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..04870e9 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bfc07f5 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -34,7 +34,6 @@
0,0,1,0,
0,0,0,1];
-
var filter = new PIXI.ColorMatrixFilter();
var container = new PIXI.DisplayObjectContainer();
@@ -61,13 +60,11 @@
panda.anchor.x = 0.5;
panda.anchor.y = 0.5;
-
container.addChild(panda);
stage.addChild(container);
// create a renderer instance
-
renderer.view.style.position = "absolute"
renderer.view.style.width = window.innerWidth + "px";
renderer.view.style.height = window.innerHeight + "px";
@@ -76,7 +73,6 @@
// add render view to DOM
document.body.appendChild(renderer.view);
-
stage.filters = [filter];
var count = 0;
@@ -94,7 +90,6 @@
{
stage.filters = null;
}
-
}
/*
@@ -119,11 +114,9 @@
help.position.x = 10;
stage.addChild(help);
-
requestAnimFrame(animate);
function animate() {
-
bg.rotation += 0.01;
bgFront.rotation -= 0.01;
@@ -138,12 +131,10 @@
colorMatrix[1] = Math.sin(count) * 3;
colorMatrix[2] = Math.cos(count);
colorMatrix[3] = Math.cos(count) * 1.5;
- colorMatrix[4] = Math.sin(count/3) * 2;
- colorMatrix[5] = Math.sin(count/2);
- colorMatrix[6] = Math.sin(count/4);
+ colorMatrix[4] = Math.sin(count / 3) * 2;
+ colorMatrix[5] = Math.sin(count / 2);
+ colorMatrix[6] = Math.sin(count / 4);
filter.matrix = colorMatrix;
-
-
renderer.render(stage);
requestAnimFrame( animate );
diff --git a/examples/example 16 - BlendModes/index.html b/examples/example 16 - BlendModes/index.html
index e62ba39..48e3c15 100644
--- a/examples/example 16 - BlendModes/index.html
+++ b/examples/example 16 - BlendModes/index.html
@@ -45,8 +45,6 @@
// create a new background sprite
var pondFloorSprite = new PIXI.Sprite(pondFloorTexture);
stage.addChild(pondFloorSprite);
-
-
// create an array to store a refference to the dude in the pond
var dudeArray = [];
@@ -55,7 +53,6 @@
for (var i = 0; i < totaldude; i++)
{
-
// create a new Sprite that uses the image name that we just generated as its source
var dude = PIXI.Sprite.fromImage("flowerTop.png");
@@ -86,7 +83,6 @@
// finally we push the dude into the dudeArray so it it can be easily accessed later
dudeArray.push(dude);
-
}
// create a bounding box box for the little dudes
@@ -97,7 +93,6 @@
viewWidth + dudeBoundsPadding * 2,
viewHeight + dudeBoundsPadding * 2);
-
var tick = 0;
requestAnimationFrame(animate);
@@ -114,18 +109,16 @@
dude.rotation = -dude.direction - Math.PI/2;
// wrap the dudes by testing there bounds..
- if(dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
- else if(dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width
+ if (dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
+ else if (dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width;
- if(dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
- else if(dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height
+ if (dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
+ else if (dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height;
}
// increment the ticker
tick += 0.1;
-
-
// time to render the stage !
renderer.render(stage);
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..c6ed4b5 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -48,7 +48,6 @@
for (var i = 0; i < totalDudes; i++)
{
-
// create a new Sprite that uses the image name that we just generated as its source
var dude = PIXI.Sprite.fromImage("eggHead.png");
@@ -80,7 +79,6 @@
// finally we push the dude into the dudeArray so it it can be easily accessed later
dudeArray.push(dude);
-
}
// create a bounding box box for the little dudes
@@ -103,26 +101,24 @@
dude.direction += dude.turningSpeed * 0.01;
dude.position.x += Math.sin(dude.direction) * dude.speed;
dude.position.y += Math.cos(dude.direction) * dude.speed;
- dude.rotation = -dude.direction - Math.PI/2;
+ dude.rotation = -dude.direction - Math.PI / 2;
// wrap the dudes by testing their bounds..
- if(dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
- else if(dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width
+ if (dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
+ else if (dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width;
- if(dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
- else if(dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height
+ if (dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
+ else if (dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height;
}
// increment the ticker
tick += 0.1;
-
-
// time to render the state!
renderer.render(stage);
// request another animation frame..
- requestAnimationFrame( animate );
+ requestAnimationFrame(animate);
}
diff --git a/examples/example 10 - Text/index.html b/examples/example 10 - Text/index.html
index 0bc8242..04870e9 100644
--- a/examples/example 10 - Text/index.html
+++ b/examples/example 10 - Text/index.html
@@ -1,7 +1,6 @@
-
pixi.js example 10 Text
-
@@ -40,8 +39,8 @@
var outputSprite = new PIXI.Sprite(currentTexture);
// align the sprite
- outputSprite.position.x = 800/2;
- outputSprite.position.y = 600/2;
+ outputSprite.position.x = 800 / 2;
+ outputSprite.position.y = 600 / 2;
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
@@ -50,8 +49,8 @@
var stuffContainer = new PIXI.DisplayObjectContainer();
- stuffContainer.position.x = 800/2;
- stuffContainer.position.y = 600/2
+ stuffContainer.position.x = 800 / 2;
+ stuffContainer.position.y = 600 / 2
stage.addChild(stuffContainer);
@@ -82,14 +81,13 @@
// used for spinning!
var count = 0;
-
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
- for (var i=0; i < items.length; i++)
+ for (var i = 0; i < items.length; i++)
{
// rotate each item
var item = items[i];
@@ -103,13 +101,12 @@
renderTexture = renderTexture2;
renderTexture2 = temp;
-
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
- outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
+ outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 0be15ce..4f36d9f 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -15,15 +15,12 @@
diff --git a/examples/example 15 - Filters/index.html b/examples/example 15 - Filters/index.html
index 8403dec..bfc07f5 100644
--- a/examples/example 15 - Filters/index.html
+++ b/examples/example 15 - Filters/index.html
@@ -34,7 +34,6 @@
0,0,1,0,
0,0,0,1];
-
var filter = new PIXI.ColorMatrixFilter();
var container = new PIXI.DisplayObjectContainer();
@@ -61,13 +60,11 @@
panda.anchor.x = 0.5;
panda.anchor.y = 0.5;
-
container.addChild(panda);
stage.addChild(container);
// create a renderer instance
-
renderer.view.style.position = "absolute"
renderer.view.style.width = window.innerWidth + "px";
renderer.view.style.height = window.innerHeight + "px";
@@ -76,7 +73,6 @@
// add render view to DOM
document.body.appendChild(renderer.view);
-
stage.filters = [filter];
var count = 0;
@@ -94,7 +90,6 @@
{
stage.filters = null;
}
-
}
/*
@@ -119,11 +114,9 @@
help.position.x = 10;
stage.addChild(help);
-
requestAnimFrame(animate);
function animate() {
-
bg.rotation += 0.01;
bgFront.rotation -= 0.01;
@@ -138,12 +131,10 @@
colorMatrix[1] = Math.sin(count) * 3;
colorMatrix[2] = Math.cos(count);
colorMatrix[3] = Math.cos(count) * 1.5;
- colorMatrix[4] = Math.sin(count/3) * 2;
- colorMatrix[5] = Math.sin(count/2);
- colorMatrix[6] = Math.sin(count/4);
+ colorMatrix[4] = Math.sin(count / 3) * 2;
+ colorMatrix[5] = Math.sin(count / 2);
+ colorMatrix[6] = Math.sin(count / 4);
filter.matrix = colorMatrix;
-
-
renderer.render(stage);
requestAnimFrame( animate );
diff --git a/examples/example 16 - BlendModes/index.html b/examples/example 16 - BlendModes/index.html
index e62ba39..48e3c15 100644
--- a/examples/example 16 - BlendModes/index.html
+++ b/examples/example 16 - BlendModes/index.html
@@ -45,8 +45,6 @@
// create a new background sprite
var pondFloorSprite = new PIXI.Sprite(pondFloorTexture);
stage.addChild(pondFloorSprite);
-
-
// create an array to store a refference to the dude in the pond
var dudeArray = [];
@@ -55,7 +53,6 @@
for (var i = 0; i < totaldude; i++)
{
-
// create a new Sprite that uses the image name that we just generated as its source
var dude = PIXI.Sprite.fromImage("flowerTop.png");
@@ -86,7 +83,6 @@
// finally we push the dude into the dudeArray so it it can be easily accessed later
dudeArray.push(dude);
-
}
// create a bounding box box for the little dudes
@@ -97,7 +93,6 @@
viewWidth + dudeBoundsPadding * 2,
viewHeight + dudeBoundsPadding * 2);
-
var tick = 0;
requestAnimationFrame(animate);
@@ -114,18 +109,16 @@
dude.rotation = -dude.direction - Math.PI/2;
// wrap the dudes by testing there bounds..
- if(dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
- else if(dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width
+ if (dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
+ else if (dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width;
- if(dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
- else if(dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height
+ if (dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
+ else if (dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height;
}
// increment the ticker
tick += 0.1;
-
-
// time to render the stage !
renderer.render(stage);
diff --git a/examples/example 17 - Tinting/index.html b/examples/example 17 - Tinting/index.html
index 1a0961d..c6ed4b5 100644
--- a/examples/example 17 - Tinting/index.html
+++ b/examples/example 17 - Tinting/index.html
@@ -48,7 +48,6 @@
for (var i = 0; i < totalDudes; i++)
{
-
// create a new Sprite that uses the image name that we just generated as its source
var dude = PIXI.Sprite.fromImage("eggHead.png");
@@ -80,7 +79,6 @@
// finally we push the dude into the dudeArray so it it can be easily accessed later
dudeArray.push(dude);
-
}
// create a bounding box box for the little dudes
@@ -103,26 +101,24 @@
dude.direction += dude.turningSpeed * 0.01;
dude.position.x += Math.sin(dude.direction) * dude.speed;
dude.position.y += Math.cos(dude.direction) * dude.speed;
- dude.rotation = -dude.direction - Math.PI/2;
+ dude.rotation = -dude.direction - Math.PI / 2;
// wrap the dudes by testing their bounds..
- if(dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
- else if(dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width
+ if (dude.position.x < dudeBounds.x)dude.position.x += dudeBounds.width;
+ else if (dude.position.x > dudeBounds.x + dudeBounds.width)dude.position.x -= dudeBounds.width;
- if(dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
- else if(dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height
+ if (dude.position.y < dudeBounds.y)dude.position.y += dudeBounds.height;
+ else if (dude.position.y > dudeBounds.y + dudeBounds.height)dude.position.y -= dudeBounds.height;
}
// increment the ticker
tick += 0.1;
-
-
// time to render the state!
renderer.render(stage);
// request another animation frame..
- requestAnimationFrame( animate );
+ requestAnimationFrame(animate);
}
diff --git a/examples/example 2 - SpriteSheet/index.html b/examples/example 2 - SpriteSheet/index.html
index fe2c8de..7f8fff3 100644
--- a/examples/example 2 - SpriteSheet/index.html
+++ b/examples/example 2 - SpriteSheet/index.html
@@ -67,7 +67,6 @@
* var texture = PIXI.Texture.fromFrame(frameName);
* var alien = new PIXI.Sprite(texture);
*/
-
alien.position.x = Math.random() * 800 - 400;
alien.position.y = Math.random() * 600 - 300;
alien.anchor.x = 0.5;
@@ -78,12 +77,9 @@
// start animating
requestAnimFrame(animate);
-
-
}
function animate() {
-
requestAnimFrame(animate);
// just for fun, lets rotate mr rabbit a little