diff --git a/src/core/renderers/webgl/managers/FilterManager.js b/src/core/renderers/webgl/managers/FilterManager.js index d439b67..07c45f2 100644 --- a/src/core/renderers/webgl/managers/FilterManager.js +++ b/src/core/renderers/webgl/managers/FilterManager.js @@ -86,7 +86,7 @@ bounds.x -= padding; bounds.y -= padding; bounds.width += padding * 2; - bounds.height += padding * 2 + bounds.height += padding * 2; if(this.renderer.currentRenderTarget.transform) diff --git a/src/core/renderers/webgl/managers/FilterManager.js b/src/core/renderers/webgl/managers/FilterManager.js index d439b67..07c45f2 100644 --- a/src/core/renderers/webgl/managers/FilterManager.js +++ b/src/core/renderers/webgl/managers/FilterManager.js @@ -86,7 +86,7 @@ bounds.x -= padding; bounds.y -= padding; bounds.width += padding * 2; - bounds.height += padding * 2 + bounds.height += padding * 2; if(this.renderer.currentRenderTarget.transform) diff --git a/src/core/textures/Texture.js b/src/core/textures/Texture.js index 8b27b34..a65ed46 100644 --- a/src/core/textures/Texture.js +++ b/src/core/textures/Texture.js @@ -237,7 +237,7 @@ Texture.prototype.clone = function () { return new Texture(this.baseTexture, this.frame, this.crop, this.trim, this.rotate); -} +}; /** * Updates the internal WebGL UV cache. diff --git a/src/core/renderers/webgl/managers/FilterManager.js b/src/core/renderers/webgl/managers/FilterManager.js index d439b67..07c45f2 100644 --- a/src/core/renderers/webgl/managers/FilterManager.js +++ b/src/core/renderers/webgl/managers/FilterManager.js @@ -86,7 +86,7 @@ bounds.x -= padding; bounds.y -= padding; bounds.width += padding * 2; - bounds.height += padding * 2 + bounds.height += padding * 2; if(this.renderer.currentRenderTarget.transform) diff --git a/src/core/textures/Texture.js b/src/core/textures/Texture.js index 8b27b34..a65ed46 100644 --- a/src/core/textures/Texture.js +++ b/src/core/textures/Texture.js @@ -237,7 +237,7 @@ Texture.prototype.clone = function () { return new Texture(this.baseTexture, this.frame, this.crop, this.trim, this.rotate); -} +}; /** * Updates the internal WebGL UV cache. diff --git a/src/filters/dropshadow/DropShadowFilter.js b/src/filters/dropshadow/DropShadowFilter.js index b01856f..a46edcc 100644 --- a/src/filters/dropshadow/DropShadowFilter.js +++ b/src/filters/dropshadow/DropShadowFilter.js @@ -144,7 +144,7 @@ distance: { get: function () { - return this._distance + return this._distance; }, set: function (value) { @@ -156,7 +156,7 @@ angle: { get: function () { - return this._angle + return this._angle; }, set: function (value) {