diff --git a/gulp/tasks/jshint.js b/gulp/tasks/jshint.js index 80b5ec6..7a246d3 100644 --- a/gulp/tasks/jshint.js +++ b/gulp/tasks/jshint.js @@ -3,7 +3,6 @@ handleErrors = require('../util/handleErrors'); gulp.task('jshint', function () { - console.log(paths.scripts, process.cwd()); return gulp.src(paths.scripts) .pipe(handleErrors()) .pipe(jshint()) diff --git a/gulp/tasks/jshint.js b/gulp/tasks/jshint.js index 80b5ec6..7a246d3 100644 --- a/gulp/tasks/jshint.js +++ b/gulp/tasks/jshint.js @@ -3,7 +3,6 @@ handleErrors = require('../util/handleErrors'); gulp.task('jshint', function () { - console.log(paths.scripts, process.cwd()); return gulp.src(paths.scripts) .pipe(handleErrors()) .pipe(jshint()) diff --git a/src/core/display/DisplayObjectContainer.js b/src/core/display/DisplayObjectContainer.js index 9b3a62f..689f40b 100644 --- a/src/core/display/DisplayObjectContainer.js +++ b/src/core/display/DisplayObjectContainer.js @@ -477,7 +477,7 @@ renderer.spriteBatch.start(); } else { - + this._renderWebGL(renderer); // simple render children! @@ -491,8 +491,8 @@ DisplayObjectContainer.prototype._renderWebGL = function (renderer) { // this is where content itself gets renderd.. - -} + +}; /** * Renders the object using the Canvas renderer diff --git a/gulp/tasks/jshint.js b/gulp/tasks/jshint.js index 80b5ec6..7a246d3 100644 --- a/gulp/tasks/jshint.js +++ b/gulp/tasks/jshint.js @@ -3,7 +3,6 @@ handleErrors = require('../util/handleErrors'); gulp.task('jshint', function () { - console.log(paths.scripts, process.cwd()); return gulp.src(paths.scripts) .pipe(handleErrors()) .pipe(jshint()) diff --git a/src/core/display/DisplayObjectContainer.js b/src/core/display/DisplayObjectContainer.js index 9b3a62f..689f40b 100644 --- a/src/core/display/DisplayObjectContainer.js +++ b/src/core/display/DisplayObjectContainer.js @@ -477,7 +477,7 @@ renderer.spriteBatch.start(); } else { - + this._renderWebGL(renderer); // simple render children! @@ -491,8 +491,8 @@ DisplayObjectContainer.prototype._renderWebGL = function (renderer) { // this is where content itself gets renderd.. - -} + +}; /** * Renders the object using the Canvas renderer diff --git a/src/core/display/Sprite.js b/src/core/display/Sprite.js index 4978774..28d8d5d 100644 --- a/src/core/display/Sprite.js +++ b/src/core/display/Sprite.js @@ -188,7 +188,7 @@ // this is where content gets renderd.. // watch this space for a little render state manager.. renderer.spriteBatch.render(this); -} +}; /** * Returns the bounds of the Sprite as a rectangle. The bounds calculation takes the worldTransform into account. diff --git a/gulp/tasks/jshint.js b/gulp/tasks/jshint.js index 80b5ec6..7a246d3 100644 --- a/gulp/tasks/jshint.js +++ b/gulp/tasks/jshint.js @@ -3,7 +3,6 @@ handleErrors = require('../util/handleErrors'); gulp.task('jshint', function () { - console.log(paths.scripts, process.cwd()); return gulp.src(paths.scripts) .pipe(handleErrors()) .pipe(jshint()) diff --git a/src/core/display/DisplayObjectContainer.js b/src/core/display/DisplayObjectContainer.js index 9b3a62f..689f40b 100644 --- a/src/core/display/DisplayObjectContainer.js +++ b/src/core/display/DisplayObjectContainer.js @@ -477,7 +477,7 @@ renderer.spriteBatch.start(); } else { - + this._renderWebGL(renderer); // simple render children! @@ -491,8 +491,8 @@ DisplayObjectContainer.prototype._renderWebGL = function (renderer) { // this is where content itself gets renderd.. - -} + +}; /** * Renders the object using the Canvas renderer diff --git a/src/core/display/Sprite.js b/src/core/display/Sprite.js index 4978774..28d8d5d 100644 --- a/src/core/display/Sprite.js +++ b/src/core/display/Sprite.js @@ -188,7 +188,7 @@ // this is where content gets renderd.. // watch this space for a little render state manager.. renderer.spriteBatch.render(this); -} +}; /** * Returns the bounds of the Sprite as a rectangle. The bounds calculation takes the worldTransform into account. diff --git a/src/core/renderers/webgl/shaders/Shader.js b/src/core/renderers/webgl/shaders/Shader.js index 6daff00..f8964f5 100644 --- a/src/core/renderers/webgl/shaders/Shader.js +++ b/src/core/renderers/webgl/shaders/Shader.js @@ -462,10 +462,6 @@ Shader.prototype._glCompile = function (type, src) { var shader = this.gl.createShader(type); - if (Array.isArray(src)) { - debugger; - } - this.gl.shaderSource(shader, src); this.gl.compileShader(shader);