diff --git a/src/pixi/renderers/webgl/WebGLRenderer.js b/src/pixi/renderers/webgl/WebGLRenderer.js index ffc0a4a..c3edcc6 100644 --- a/src/pixi/renderers/webgl/WebGLRenderer.js +++ b/src/pixi/renderers/webgl/WebGLRenderer.js @@ -46,6 +46,13 @@ this.type = PIXI.WEBGL_RENDERER; + /** + * The resolution of the renderer + * + * @property resolution + * @type Number + * @default 1 + */ this.resolution = options.resolution; // do a catch.. only 1 webGL renderer.. @@ -373,8 +380,6 @@ */ PIXI.WebGLRenderer.updateTextureFrame = function(texture) { - //texture.updateFrame = false; - // now set the uvs. Figured that the uv data sits with a texture rather than a sprite. // so uv data is stored on the texture itself texture._updateWebGLuvs();