diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 1f31a70..0e37bd1 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -646,7 +646,7 @@ * * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. * To remove filters simply set this property to 'null' * - * @member {PIXI.AbstractFilter[]} + * @member {PIXI.Filter[]} * @memberof PIXI.DisplayObject# */ get filters() diff --git a/src/core/display/DisplayObject.js b/src/core/display/DisplayObject.js index 1f31a70..0e37bd1 100644 --- a/src/core/display/DisplayObject.js +++ b/src/core/display/DisplayObject.js @@ -646,7 +646,7 @@ * * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. * To remove filters simply set this property to 'null' * - * @member {PIXI.AbstractFilter[]} + * @member {PIXI.Filter[]} * @memberof PIXI.DisplayObject# */ get filters() diff --git a/src/core/sprites/Sprite.js b/src/core/sprites/Sprite.js index 182530e..180a355 100644 --- a/src/core/sprites/Sprite.js +++ b/src/core/sprites/Sprite.js @@ -86,7 +86,7 @@ /** * The shader that will be used to render the sprite. Set to null to remove a current shader. * - * @member {PIXI.AbstractFilter|PIXI.Shader} + * @member {PIXI.Filter|PIXI.Shader} */ this.shader = null;