diff --git a/src/core/sprites/webgl/SpriteRenderer.js b/src/core/sprites/webgl/SpriteRenderer.js index f938bc4..71048e2 100644 --- a/src/core/sprites/webgl/SpriteRenderer.js +++ b/src/core/sprites/webgl/SpriteRenderer.js @@ -323,7 +323,7 @@ if(!shader) { shader = this.shaders[groupTextureCount-1] = generateMultiTextureShader(gl, groupTextureCount); - console.log("SHADER generated for " + textureCount + " textures") + //console.log("SHADER generated for " + textureCount + " textures") } this.renderer.bindShader(shader);