diff --git a/src/core/renderers/webgl/shaders/Shader.js b/src/core/renderers/webgl/shaders/Shader.js index 426070b..9f4ad0e 100644 --- a/src/core/renderers/webgl/shaders/Shader.js +++ b/src/core/renderers/webgl/shaders/Shader.js @@ -32,7 +32,7 @@ this.gl = shaderManager.renderer.gl; //TODO maybe we should pass renderer rather than shader manger?? food for thought.. - this.shaderMaanager = shaderManager; + this.shaderManager = shaderManager; /** * The WebGL program. @@ -481,6 +481,8 @@ if (uniform.textureData) { + + //TODO move this... var data = uniform.textureData; texture._glTextures[gl.id] = gl.createTexture(); @@ -508,7 +510,7 @@ } else { - this.shaderMaanager.renderer.updateTexture(texture); + this.shaderManager.renderer.updateTexture(texture); } };