diff --git a/packages/core/src/renderTexture/BaseRenderTexture.js b/packages/core/src/renderTexture/BaseRenderTexture.js index 8190d34..3fe49e9 100644 --- a/packages/core/src/renderTexture/BaseRenderTexture.js +++ b/packages/core/src/renderTexture/BaseRenderTexture.js @@ -8,23 +8,24 @@ * otherwise black rectangles will be drawn instead. * * A BaseRenderTexture takes a snapshot of any Display Object given to its render method. The position - * and rotation of the given Display Objects are ignored. For example: + * and rotation of the given Display Objects is ignored. For example: * * ```js - * let renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 }); - * let baseRenderTexture = new PIXI.BaseRenderTexture(renderer, 800, 600); - * let sprite = PIXI.Sprite.from("spinObj_01.png"); + * let renderer = PIXI.autoDetectRenderer(1024, 1024); + * let baseRenderTexture = new PIXI.BaseRenderTexture(800, 600); + * let renderTexture = new PIXI.RenderTexture(baseRenderTexture); + * let sprite = PIXI.Sprite.fromImage("spinObj_01.png"); * * sprite.position.x = 800/2; * sprite.position.y = 600/2; * sprite.anchor.x = 0.5; * sprite.anchor.y = 0.5; * - * baseRenderTexture.render(sprite); + * renderer.render(sprite, renderTexture); * ``` * - * The Sprite, in this case, will be rendered using its local transform. To render this sprite at (0,0) - * you can clear the transform. + * The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0 + * you can clear the transform * * ```js * diff --git a/packages/core/src/renderTexture/BaseRenderTexture.js b/packages/core/src/renderTexture/BaseRenderTexture.js index 8190d34..3fe49e9 100644 --- a/packages/core/src/renderTexture/BaseRenderTexture.js +++ b/packages/core/src/renderTexture/BaseRenderTexture.js @@ -8,23 +8,24 @@ * otherwise black rectangles will be drawn instead. * * A BaseRenderTexture takes a snapshot of any Display Object given to its render method. The position - * and rotation of the given Display Objects are ignored. For example: + * and rotation of the given Display Objects is ignored. For example: * * ```js - * let renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 }); - * let baseRenderTexture = new PIXI.BaseRenderTexture(renderer, 800, 600); - * let sprite = PIXI.Sprite.from("spinObj_01.png"); + * let renderer = PIXI.autoDetectRenderer(1024, 1024); + * let baseRenderTexture = new PIXI.BaseRenderTexture(800, 600); + * let renderTexture = new PIXI.RenderTexture(baseRenderTexture); + * let sprite = PIXI.Sprite.fromImage("spinObj_01.png"); * * sprite.position.x = 800/2; * sprite.position.y = 600/2; * sprite.anchor.x = 0.5; * sprite.anchor.y = 0.5; * - * baseRenderTexture.render(sprite); + * renderer.render(sprite, renderTexture); * ``` * - * The Sprite, in this case, will be rendered using its local transform. To render this sprite at (0,0) - * you can clear the transform. + * The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0 + * you can clear the transform * * ```js * diff --git a/packages/core/src/renderTexture/RenderTexture.js b/packages/core/src/renderTexture/RenderTexture.js index 39e0850..5f96755 100644 --- a/packages/core/src/renderTexture/RenderTexture.js +++ b/packages/core/src/renderTexture/RenderTexture.js @@ -10,7 +10,7 @@ * A RenderTexture takes a snapshot of any Display Object given to its render method. For example: * * ```js - * let renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 }); + * let renderer = PIXI.autoDetectRenderer(1024, 1024); * let renderTexture = PIXI.RenderTexture.create(800, 600); * let sprite = PIXI.Sprite.from("spinObj_01.png"); *