diff --git a/README.md b/README.md index d26fadd..5b8d75c 100644 --- a/README.md +++ b/README.md @@ -43,15 +43,7 @@ ### Setup ### -It's easy to get started with Pixi.js! Simply grab the pre-built versions from here: - -Release Branch - Nice and stable Pixi.js -- Unminified: [http://pixijs.download/release/pixi.js] -- Minified: [http://pixijs.download/release/pixi.min.js] - -Develop Branch - The bleeding edge version of Pixi.js -- Unminified: [http://pixijs.download/dev/pixi.js] -- Minified: [http://pixijs.download/dev/pixi.min.js] +It's easy to get started with Pixi.js! Simply download a [prebuilt build](https://github.com/pixijs/pixi.js/wiki/FAQs#where-can-i-get-a-build)! Alternatively, Pixi.js can be installed with [Bower](https://bower.io/#getting-started), [npm](https://docs.npmjs.com/getting-started/what-is-npm) or simply using a content delivery network (CDN) URL to embed Pixi.js directly on your HTML page. @@ -70,10 +62,10 @@ #### CDN Install (via cdnjs) ```html - + ``` -_Note: `4.2.2` can be replaced by any [released](https://github.com/pixijs/pixi.js/releases) version._ +_Note: `4.4.3` can be replaced by any [released](https://github.com/pixijs/pixi.js/releases) version._ ### Demos ### @@ -130,7 +122,7 @@ // and the root stage PIXI.Container. var app = new PIXI.Application(); -// The application will create a canvas element for you that you +// The application will create a canvas element for you that you // can then insert into the DOM. document.body.appendChild(app.view); @@ -150,7 +142,7 @@ // Add the bunny to the scene we are building. app.stage.addChild(bunny); - + // Listen for frame updates app.ticker.add(function() { // each frame we spin the bunny around a bit