diff --git a/README.md b/README.md
index d26fadd..5b8d75c 100644
--- a/README.md
+++ b/README.md
@@ -43,15 +43,7 @@
### Setup ###
-It's easy to get started with Pixi.js! Simply grab the pre-built versions from here:
-
-Release Branch - Nice and stable Pixi.js
-- Unminified: [http://pixijs.download/release/pixi.js]
-- Minified: [http://pixijs.download/release/pixi.min.js]
-
-Develop Branch - The bleeding edge version of Pixi.js
-- Unminified: [http://pixijs.download/dev/pixi.js]
-- Minified: [http://pixijs.download/dev/pixi.min.js]
+It's easy to get started with Pixi.js! Simply download a [prebuilt build](https://github.com/pixijs/pixi.js/wiki/FAQs#where-can-i-get-a-build)!
Alternatively, Pixi.js can be installed with [Bower](https://bower.io/#getting-started), [npm](https://docs.npmjs.com/getting-started/what-is-npm) or simply using a content delivery network (CDN) URL to embed Pixi.js directly on your HTML page.
@@ -70,10 +62,10 @@
#### CDN Install (via cdnjs)
```html
-
+
```
-_Note: `4.2.2` can be replaced by any [released](https://github.com/pixijs/pixi.js/releases) version._
+_Note: `4.4.3` can be replaced by any [released](https://github.com/pixijs/pixi.js/releases) version._
### Demos ###
@@ -130,7 +122,7 @@
// and the root stage PIXI.Container.
var app = new PIXI.Application();
-// The application will create a canvas element for you that you
+// The application will create a canvas element for you that you
// can then insert into the DOM.
document.body.appendChild(app.view);
@@ -150,7 +142,7 @@
// Add the bunny to the scene we are building.
app.stage.addChild(bunny);
-
+
// Listen for frame updates
app.ticker.add(function() {
// each frame we spin the bunny around a bit