diff --git a/src/mesh/Plane.js b/src/mesh/Plane.js index e83a2d4..9fddbd8 100644 --- a/src/mesh/Plane.js +++ b/src/mesh/Plane.js @@ -65,7 +65,6 @@ var segmentsYSub = this.segmentsY - 1; var i = 0; - // TODO MAP UVS.. var sizeX = texture.width / segmentsXSub; var sizeY = texture.height / segmentsYSub; @@ -78,8 +77,9 @@ verts.push((x * sizeX), (y * sizeY)); - uvs.push(x / (this.segmentsX-1), y/ (this.segmentsY-1)); - } + // this works for rectangular textures. + uvs.push(texture._uvs.x0 + (texture._uvs.x1 - texture._uvs.x0) * (x / (this.segmentsX-1)), texture._uvs.y0 + (texture._uvs.y3-texture._uvs.y0) * (y/ (this.segmentsY-1))); + } // cons