diff --git a/src/core/renderers/webgl/managers/FilterManager.js b/src/core/renderers/webgl/managers/FilterManager.js index 77fcce7..4fca7c8 100644 --- a/src/core/renderers/webgl/managers/FilterManager.js +++ b/src/core/renderers/webgl/managers/FilterManager.js @@ -127,9 +127,10 @@ var filters = filterData.filter; - if(filters.length === 1) + if (filters.length === 1) { - if(filters[0].uniforms.dimensions) + // TODO (cengler) - There has to be a better way then setting this each time? + if (filters[0].uniforms.dimensions) { filters[0].uniforms.dimensions.value[0] = this.renderer.width; filters[0].uniforms.dimensions.value[1] = this.renderer.height; @@ -150,7 +151,8 @@ { var filter = filters[i]; - if(filter.uniforms.dimensions) + // TODO (cengler) - There has to be a better way then setting this each time? + if (filter.uniforms.dimensions) { filter.uniforms.dimensions.value[0] = this.renderer.width; filter.uniforms.dimensions.value[1] = this.renderer.height; @@ -179,7 +181,7 @@ var renderTarget = this.texturePool.pop() || new RenderTarget(this.renderer.gl, this.textureSize.width, this.textureSize.height); renderTarget.frame = this.currentFrame; - if(clear) + if (clear) { renderTarget.clear(); } @@ -198,7 +200,7 @@ this.renderer.setRenderTarget( outputTarget ); - if(clear) + if (clear) { outputTarget.clear(); }