diff --git a/src/core/renderers/webgl/managers/FilterManager.js b/src/core/renderers/webgl/managers/FilterManager.js index aeb5db6..400962c 100644 --- a/src/core/renderers/webgl/managers/FilterManager.js +++ b/src/core/renderers/webgl/managers/FilterManager.js @@ -278,7 +278,7 @@ // make the filter texture cache return a RenderTexture // rather than a renderTarget var gl = this.renderer.gl; - this.renderer._activeTextureLocation = gl.TEXTURE0 + textureCount + this.renderer._activeTextureLocation = gl.TEXTURE0 + textureCount; gl.activeTexture(gl.TEXTURE0 + textureCount ); uniforms[i].texture.bind(); } @@ -392,7 +392,6 @@ var key = ((minWidth & 0xFFFF) << 16) | ( minHeight & 0xFFFF); - // console.log(minWidth + " " + minHeight) if(!this.pool[key]) { this.pool[key] = []; }