diff --git a/examples/example 22 - Complex Masking/index.html b/examples/example 22 - Complex Masking/index.html index 18f5cbd..db7d0a5 100644 --- a/examples/example 22 - Complex Masking/index.html +++ b/examples/example 22 - Complex Masking/index.html @@ -19,8 +19,6 @@ // create an array of assets to load var alienFrames = ["eggHead.png", "flowerTop.png", "helmlok.png", "skully.png"]; - var count = 0; - // create an new instance of a pixi stage var stage = new PIXI.Stage(0x3da8bb); @@ -38,8 +36,6 @@ stage.addChild(alienContainer); - - count = 0; // start animating requestAnimFrame(animate); @@ -59,7 +55,7 @@ var colors = [0x5D0776, 0xEC8A49, 0xAF3666, 0xF6C84C, 0x4C779A]; var colorCount = 0; - var label = new PIXI.Text("Click and drag anywhere do draw complex geometry in pixi / do an art attack", {fill:"white", font:"16px Arial"}); + var label = new PIXI.Text("Click and drag anywhere do draw complex masks in pixi / do an art attack", {fill:"white", font:"16px Arial"}); label.x = 10; label.y = 10; @@ -71,12 +67,6 @@ var alien = PIXI.Sprite.fromImage(frameName); alien.tint = Math.random() * 0xFFFFFF; - /* - * fun fact for the day :) - * another way of doing the above would be - * var texture = PIXI.Texture.fromFrame(frameName); - * var alien = new PIXI.Sprite(texture); - */ alien.position.x = Math.random() * 800 - 400; alien.position.y = Math.random() * 600 - 300; alien.anchor.x = 0.5; @@ -128,9 +118,6 @@ function animate() { - - count += 0.1; - // render the stage renderer.render(stage); diff --git a/examples/example 22 - Complex Masking/index.html b/examples/example 22 - Complex Masking/index.html index 18f5cbd..db7d0a5 100644 --- a/examples/example 22 - Complex Masking/index.html +++ b/examples/example 22 - Complex Masking/index.html @@ -19,8 +19,6 @@ // create an array of assets to load var alienFrames = ["eggHead.png", "flowerTop.png", "helmlok.png", "skully.png"]; - var count = 0; - // create an new instance of a pixi stage var stage = new PIXI.Stage(0x3da8bb); @@ -38,8 +36,6 @@ stage.addChild(alienContainer); - - count = 0; // start animating requestAnimFrame(animate); @@ -59,7 +55,7 @@ var colors = [0x5D0776, 0xEC8A49, 0xAF3666, 0xF6C84C, 0x4C779A]; var colorCount = 0; - var label = new PIXI.Text("Click and drag anywhere do draw complex geometry in pixi / do an art attack", {fill:"white", font:"16px Arial"}); + var label = new PIXI.Text("Click and drag anywhere do draw complex masks in pixi / do an art attack", {fill:"white", font:"16px Arial"}); label.x = 10; label.y = 10; @@ -71,12 +67,6 @@ var alien = PIXI.Sprite.fromImage(frameName); alien.tint = Math.random() * 0xFFFFFF; - /* - * fun fact for the day :) - * another way of doing the above would be - * var texture = PIXI.Texture.fromFrame(frameName); - * var alien = new PIXI.Sprite(texture); - */ alien.position.x = Math.random() * 800 - 400; alien.position.y = Math.random() * 600 - 300; alien.anchor.x = 0.5; @@ -128,9 +118,6 @@ function animate() { - - count += 0.1; - // render the stage renderer.render(stage); diff --git a/examples/example 23 - Texture Swap/index.html b/examples/example 23 - Texture Swap/index.html index 0bbf65c..21feded 100644 --- a/examples/example 23 - Texture Swap/index.html +++ b/examples/example 23 - Texture Swap/index.html @@ -25,6 +25,8 @@ requestAnimFrame(animate); + var bol = false; + // create a texture from an image path var texture = PIXI.Texture.fromImage("flowerTop.png"); texture.baseTexture.on("loaded", function(){