diff --git a/src/core/renderers/webgl/managers/FilterManager.js b/src/core/renderers/webgl/managers/FilterManager.js index ca53c75..f896e3f 100644 --- a/src/core/renderers/webgl/managers/FilterManager.js +++ b/src/core/renderers/webgl/managers/FilterManager.js @@ -311,7 +311,7 @@ // TODO Cacheing layer.. for (const i in uniformData) { - if (uniformData[i].type === 'sampler2D') + if (uniformData[i].type === 'sampler2D' && uniforms[i] !== 0) { shader.uniforms[i] = textureCount;