diff --git a/src/pixi/renderers/webgl/utils/WebGLFilterManager.js b/src/pixi/renderers/webgl/utils/WebGLFilterManager.js index 31a3784..7383072 100644 --- a/src/pixi/renderers/webgl/utils/WebGLFilterManager.js +++ b/src/pixi/renderers/webgl/utils/WebGLFilterManager.js @@ -116,6 +116,8 @@ offset.y = -filterArea.y; // update projection + // now restore the regular shader.. + this.renderSession.shaderManager.setShader(this.defaultShader); gl.uniform2f(this.defaultShader.projectionVector, filterArea.width/2, -filterArea.height/2); gl.uniform2f(this.defaultShader.offsetVector, -filterArea.x, -filterArea.y);