diff --git a/src/core/renderers/webgl/filters/Filter.js b/src/core/renderers/webgl/filters/Filter.js index 1fba28e..3b94350 100644 --- a/src/core/renderers/webgl/filters/Filter.js +++ b/src/core/renderers/webgl/filters/Filter.js @@ -10,8 +10,8 @@ * @memberof PIXI * @extends PIXI.Shader * @param [vertexSrc] {string} The source of the vertex shader. - * @param [uniforms] {object} Custom uniforms to use to augment the built-in ones. * @param [fragmentSrc] {string} The source of the fragment shader. + * @param [uniforms] {object} Custom uniforms to use to augment the built-in ones. */ class Filter { diff --git a/src/core/renderers/webgl/filters/Filter.js b/src/core/renderers/webgl/filters/Filter.js index 1fba28e..3b94350 100644 --- a/src/core/renderers/webgl/filters/Filter.js +++ b/src/core/renderers/webgl/filters/Filter.js @@ -10,8 +10,8 @@ * @memberof PIXI * @extends PIXI.Shader * @param [vertexSrc] {string} The source of the vertex shader. - * @param [uniforms] {object} Custom uniforms to use to augment the built-in ones. * @param [fragmentSrc] {string} The source of the fragment shader. + * @param [uniforms] {object} Custom uniforms to use to augment the built-in ones. */ class Filter { diff --git a/src/core/textures/BaseRenderTexture.js b/src/core/textures/BaseRenderTexture.js index b503b59..84c46fc 100644 --- a/src/core/textures/BaseRenderTexture.js +++ b/src/core/textures/BaseRenderTexture.js @@ -20,7 +20,7 @@ * sprite.anchor.x = 0.5; * sprite.anchor.y = 0.5; * - * BaserenderTexture.render(sprite); + * baseRenderTexture.render(sprite); * ``` * * The Sprite in this case will be rendered to a position of 0,0. To render this sprite at its actual