diff --git a/src/core/renderers/webgl/utils/RenderTarget.js b/src/core/renderers/webgl/utils/RenderTarget.js index cefe2fb..e36764e 100644 --- a/src/core/renderers/webgl/utils/RenderTarget.js +++ b/src/core/renderers/webgl/utils/RenderTarget.js @@ -91,7 +91,7 @@ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, scaleMode === CONST.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST); // check to see if the texture is a power of two! - var isPowerOfTwo = utils.isPowerOfTwo(this.size.width, this.size.height); + var isPowerOfTwo = utils.isPowerOfTwo(width, height); //TODO for 99% of use cases if a texture is power of two we should tile the texture... if (!isPowerOfTwo) @@ -101,6 +101,7 @@ } else { + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); }