diff --git a/src/core/textures/Texture.js b/src/core/textures/Texture.js index a9e0fa6..e26e780 100644 --- a/src/core/textures/Texture.js +++ b/src/core/textures/Texture.js @@ -281,7 +281,7 @@ // this only needs to be removed if the base texture is actually destoryed too.. if(utils.TextureCache[this.baseTexture.imageUrl]) { - delete utils.TextureCache[this.baseTexture.imageUrl] + delete utils.TextureCache[this.baseTexture.imageUrl]; } this.baseTexture.destroy(); diff --git a/src/core/textures/Texture.js b/src/core/textures/Texture.js index a9e0fa6..e26e780 100644 --- a/src/core/textures/Texture.js +++ b/src/core/textures/Texture.js @@ -281,7 +281,7 @@ // this only needs to be removed if the base texture is actually destoryed too.. if(utils.TextureCache[this.baseTexture.imageUrl]) { - delete utils.TextureCache[this.baseTexture.imageUrl] + delete utils.TextureCache[this.baseTexture.imageUrl]; } this.baseTexture.destroy(); diff --git a/src/filters/blur/BlurXFilter.js b/src/filters/blur/BlurXFilter.js index ae1cd3c..d6a0e8c 100644 --- a/src/filters/blur/BlurXFilter.js +++ b/src/filters/blur/BlurXFilter.js @@ -22,6 +22,8 @@ fragSrc ); + this.resolution = resolution || 1; + this._quality = 0; this.quality = quality || 4; @@ -51,7 +53,7 @@ this.uniforms.strength = (1/output.size.width) * (output.size.width/input.size.width); /// // * 2 //4//this.strength / 4 / this.passes * (input.frame.width / input.size.width); // screen space! - this.uniforms.strength *= this.strength + this.uniforms.strength *= this.strength; this.uniforms.strength /= this.passes;// / this.passes//Math.pow(1, this.passes); if(this.passes === 1)